Well, it was hurry. Last week and after our own report, today, 11 bit studios have confirmed that they have used generative AI tools in Science-Fi Management SIM, which they say they say that they are very small texts for translation and localization. He has also revealed that he used AI-related assets as placeholders during development, but “very limited”.
11 Bit argues that it all represents “a limited impact on your gaming experience”, but assume that they should have paid attention to it regardless regardless of it. For reference, the game launched on PC is no mention of any AI-related material, including steam, where the valve needs to reveal such things to developers.
It all comes as A blussky post“AI-borne assets were used strictly during the development process and in a very limited way as temporary WIPS,” it reads. “Our team has always given priority to telling meaningful, handicraft story as the foundation of our game.
“During production, an AI-borne text for a graphic assets, which was a piece of background texture, was used by one of our graphical designers as a placeholder,” the post continues. “It was never part of the final release. Unfortunately, due to an internal inspection, this single placeholder text was accidentally left in the game.”
You can find a screenshot of the asset in the question given below. 11 Bit says that he has reviewed the game and “confirmed that it was a different case”. Property is now being updated.

Developers also confirm that Alters have used AI translation or localization. The game has parody licensed films that you can watch with your clone to promote your morale. They were produced externally, say 11 bit, and “final-minute” translations were required.
“Due to lack of extreme time, we chose not to include our translation partners and localized using AI to launch these videos”, the post proceeds, while saying that 11 bits always intended to translate relevant material properly by agencies during a localization hotfix. Hotfix in question is now in development.
The developers noted that external films are “about 10K words. The game in all languages 10K words out of 3.4 million, or only 0.3%of the overall text”. To make them, the option to use Genai, 11 bit debate, was to release special dialogue in English. They did not want to do so, but now “accept that it was a wrong call” and that “no matter what we have decided, we should just tell you”.
I think the vast majority of defense were made to the old -fashioned way, which was done by the tangible creatures of meat. He said, I am willing to pass Doral Developer Zaratstra11 Response to Bit’s statement: “If you think the lesson of 0.3% text of the game is not a big deal to be generated with AI, then what percentage will you draw on the line (?) On the line” “