For the first time I ever watched ID software Earthquake Was in the pages of a magazine. Not a gaming magazine – I was 10 years old, my parents were not going to buy me any – there was no “family” magazine that bought the weight of people in my country, and there, there was an article, the most amazing screenshots I had ever seen.
The article itself was about how video games were becoming very realistic and violent, but all I could see that they were impossible graphics, and he was sick, rusty and blood -soaked battles. This will be a few more years ago when I will actually get game Earthquake (our younger 286 had no chance), but I never forgot his first impression.
Wolf 3D to doom, earthquake
Of course, this was not even my first encounter with ID software game. No, I was already invested deeply Commander KeenAnd when I had to go to my father’s job with him, he would sometimes let me play the shareware version of Wolfenstein 3D on his office PC, while he used to round on the shop floor. I remember some children in school remember to tell that the game “looked like real life”, and can you blame me? Just look at it.
All are joking on one side, I had never seen video games before before the first person’s perspective. I never felt that while playing the game, or such intensity. It was not after a long time, once we had upgraded to a 486 pc, that I got to play doom, and took the basic technology of the ID tech 0 engine (retroctically nominated) ID Tech, and went to the city with ID Tech 1- Dum engine.
Jump between Wolf 3D and Dum Is very big. The levels can look in any size, you can walk above and down the stairs, there was active lighting, and much more. Atmosphere of Dum It is still one of the best things about it. Wolf 3D felt very sterile, and its gameplay also had strong arcade roots, while Dum PC laid the template for gaming, taking a clean brake from the arcade – no high scores or waste to collect!
It is difficult to believe that these games were released only about one and a half years. History sees correctly Wolf 3d As the grandfather of modern FPS Games, and Dum As the title, which made the FPS style Jugornot that it is today, starting an endless stream of “Doom Clone”.
However, both these games were truly two-dimensional. Even if you had the illusion of moving forward through 3D space, it is all smoke and mirror. No real 3D spatial mapping was happening. Sometimes these games are referred to as “2.5D” and if you play them then you will understand why. Even in doom, although it seems that it is possible, you may not really have rooms above each other. The map is flat. Varna is 2D cardboard cutouts called “sprite”. Nothing is depth or quantity.
This is the biggest jump Earthquake Bring on the table – 3D polygon gameplay True. it There was no “clone” of Apocalypse.
A game made on state -of -the -art technology
Quake engine (ID Tech 2) At that time it was going to mind. With Wolf 3D and doom, the player’s character is essentially a floating camera closed in a float aircraft. You cannot see the top or bottom, and there is no concept of vertical target – just spright triclry. This is not the case for earthquake. You can aim in any direction, you can jump, and there is a underdeveloped physics system. The demons are the appropriate 3D models. Some weapons (like nail guns) Fire 3D gunpowder!
Of course, anyone can go back today and play these games back-to-back to appreciate the difference, but you can do Never Repeat playing experience Earthquake To be the first time Never Experienced a true 3D game. This is only some players for these days.
Shot heard around lan
Advanced, true 3D rendering was the most dazzling characteristic EarthquakeBut perhaps even more important was that it played its role in popularizing Lan Gaming. Sure, you can lan DumAnd it was fine, but Quake Dathamach gameplay is addictive as if nothing had come before.
Connected
How to host the right lan party
Get out of Guac.
This was the birth of the Esports scene. In 1997 ID software programming wizard John Carmac Keep your one Ferrari One of the first national video game tournaments as an award. The tournament (and car) was won by Dennis “Thresh” Fong, which is most likely that ever before professional gamer – at least according to the least according to the minimum Guinness World Records People.
My friends and I had our own small local earthquake “clan” with red and gold colors, although I don’t remember what we told ourselves. It was probably great, whatever it was.
Earthquake The speeding scene was also impressive in the establishment, especially since you could record your gameplay, causing movements Earthquake hurriedHonestly, a lot of modern gaming culture can be traced back into this game.
Connected
10 classic and new boomers shooters you should play now
Best of the past, kicking, screaming and currently brought shooting.
Modes scene that defines a game again
While amazing graphics and gameplays will reach you far, and the multiplayer component was a powerful way to play people, what In fact The built earthquakes are immortal game modes. team Fortress Family started life as one Earthquake Mod. Thank you for how flexible ID Tech 2 is, you can create a full new styles of the game within the earthquake, such as Earthquake Or even a rally racing game. recently, Apocalypse (2016) has been modified as ID Tech 2 engine (as Darkness) In form of Slair’s testaments,
Both Earthquake And Quake II Use the same ID Tech 2 engine, but many upgrades have been received for it Quake IIEspecially in the light department. Many notable sports will end using the licensed version of ID Tech 2, including Sin, Anacronox, Dikana, Kingpin: Life of Crime, And soldier of FortuneGoldSRC (Gold Source), Engine for Origin half lifeReally a heavy-managed Earthquake engine.
Of course, there were lots of modes for Wolf 3d (I played Barney the dinosaur A lot) and Dum Mods, but Earthquake In fact, the total conversions were invited for maximum degrees as much as I personally saw. Gaming magazines I often read these modes on the cover disc, and felt that new demonstrations are being done every other month.
Connected
What is game engine?
This is what makes the game.
Why earthquake still matters – 29 years later
There is no way that you can overstate how much to give the first person shooters Earthquake This is the design and technical bedock that 3D shooters are all based in some way. John came to create several clever solutions with Carmac Earthquake The day’s really weak hardware is possible as is still used in modern engines Unrealistic engine 5.
“Boomer shooter” as they know these days, are fundamentally built Quake The game design and that design is being resurrected. New boomers shooters are coming out again, and it’s not just gameplay Earthquake It acts as an inspiration.
Connected
What are the “boomers shooter” and are they worth playing?
More than it worth.
Anger: ruins of ruins A strong tribute to Earthquake, And Engraved Is a spiritual successor Hexen IIWhich is another title based on ID Tech 2. Perhaps the most important thing, Earthquake It is not across by any modern shooter when it is ready to do. The game is as fast, fun and challenging to play today as it was day.
Only one thing that has really changed with modern remaster and many Sources are better graphics than ports, and some small quality changes of life. Original Earthquake It is timeless, and any gamer, young or old, can now lift the game and be pulled into its dark luxury world and addictive gameplay. So, if you have never played the original EarthquakePC, console, or lift it on Litely play it in your web browser Just done this.
I can no longer happen that the child is staring at the wide eyes in the spread of a magazine, but every time I listen to that iconic shotgun or step into a shady hallway in an earthquake, I remember why it blows back my mind and still does.

