While it was The Wichchar 3: Wild Hunt that brought CD Projek Red Worldwide Fame, the studio had already created a braz of The Vichar Games, then the original Monster-Sweet RPG of Triaology released back in 2007.
The Vichar was built on the Arora engine of the Biware, which was the most famous at the time, which operated the fantasy RPG studio’s own Neverwiner Nights series. Using this engine, Vichar allowed the players to jump into the supernatural shoes of the geralt of Rivia in a story, in a wider witch saga timeline, Lady of the Lake, Andrejes Sapkowski’s fifth book after about five years.
CDPR’s original the watery release was incredibly ambitious, especially for such a young studio, but a result was a series of bugs, uncontrolled systems and a common roughness of finish. The CD Project Red, as we have now come to expect from the studio, were not satisfied with it and chased with a increased version of the game that upgraded the original experience to a host.

The Vichar: The Enhanced Edition fully written more than 5,000 lines of dialogue and re -recorded, adding over 200 new animations and an NPC character discriminatory system that rands the form of many characters and demons. It also worked to use the game’s inventory system easier to use and manage, as well as distribute a smorgusboard of technical reforms to improve the game and make it more fun. Simply put, it was a huge overhall and one who made the witch a better game in every way.
That is why when I saw that the cut version of the enhanced edition of the censorship-free director is now available for just one pound in the United Kingdom, and just one deer in the United States under fifty, I thought I would bring it to the attention of the PC gaming community. This is a certain version of The Witch as CDPR, one that currently has 57,000 ‘very positive’ reviews on the steam, and now it is half the price of a cup coffee. Originally, I find recommendations incredibly easy.
This version of The Vichar also comes with a series of bonus items, which also includes: an interactive comic book, an in-game d’Anni Adventure Editor, two new adventures, an additional five-hour gamplay in two new adventures, the official soundtrack of the game, inspired by the album of Vichar, a dedicated ‘music,’ music guide, an official game guide, a suit, an official game guide, an official guide, an official guide, an official guide, an official guide, an official guide, an official guide, ‘video of’ video, an official game, ‘video. And an official guide. Originally, for the new low price, this is a very large package.

A word of warning, however. While The Vichar plays well today, and shares some systems and in general, the latter tastes in the series, gamers should not expect that it is expected to play like The Wychar 3: Wild Hunt, because it has some different competition and gameplay systems. It is not good to say, however, and with the ability to choose from more than 250 special abilities, one of the best things of the game is that you can suit your garalt the best for your game style.
What would I say, if you start to play the Wicks and find yourself bouncing it because of The Vichar 3 being familiar with the war and systems, then stay with it for a few more hours; Soon it will feel surprisingly familiar and strong.

The CDPR will eventually follow The Vichar with the 2011 sequel and, as you can see in the PC Gamer officer The Wichar 2 review, ‘This is an AAA RPG with an Indie soul, and a charge, a charge, exciting adventure you can actually immerse your teeth, appreciate, and most parts, for love. This is a great game and, in my opinion, any fan of The Witch should play. But, when the original game is so cheap, why starts in the sequel? Absolutely.

