
Moving ahead in Switch 2 Pro Controller from Switch 1 Pro Controller, Nintendo has taken the route to a large extent ‘if it has not broken, do not fix it’. Keeping the same original layout intact, it implemented significant reforms to make many small, but this latest repetition a very good nintendo controller, which I have ever enjoyed using.
Therefore, given the design of the new pad, it all looks very familiar, but there are some changes that should be noted.
For the beginning, the grips are sometimes slimmer than the previous model, which in my case made it more comfortable in hand. My index fingers relax on ‘Zl’ and ‘ZR’ trigger, while my fingers fall naturally on the bottom grip. For normal experience, matte black/gray finish is amazing, although it invites a lot of dust.
Meanwhile, the facial buttons have increased slightly; Not so much that it is visible immediately noticeable, but you can actually feel the difference in hand. They are enough together that your thumb is essentially restlessly on two buttons, making it easier to rock whatever you want.
Perhaps the biggest improvement comes with those analog sticks. Good GodThey feel incredible. Standard joy-con controllers have been improved in this way, in which switch feels very smooth than 1. With the Pro Controller, it is far more pronounced for the additional journey given by large rods.
It is very difficult to describe how smooth the speed feels; This is one of the things where you know, you KnowHe said, if you want a fun effort, then on a randon, see then Alex videoIn which he displays with a bottle and a oily spoon. (Look, just trust me). Stay relaxed, the minor pieces you feel on the original Pro Controller have now gone completely.
Walking on D-Pad, Some people had sensitivity Switch 1 is fixed here with a Pro Controller, although we will really need to keep it through its pace in the coming months (and years).
Testing the D-pad within the calibration settings suggests that rocking it up and down while holding the left or right still gives ‘up’ and ‘down’ input, but it is not almost sensitive as the previous controller. In fact, you want it to be one Part So you can easily pull the diagonal input. Playing the Street Fighter 6, I was easily able to take out some combo and headocance without any disturbance, and felt equally natural with the retro game online D-pad through the nintendo switch.
At the back, you have also found a new ‘GL’ and ‘GR’ buttons, which you can be remopes on the basis of game-by-game. We have already noted that you map the capture button backwards, which is a bit of the game-chainer for a more fast book game in which you want to take some snap.
Otherwise, you can map whatever input you want, so it can definitely come into use when you want to sprint and jump into the breath of the wild at the same time, for example.

The position of the back button is very natural, also. I mentioned that my fingers relaxed comfortably on the grip, and this is the same where ‘GL’ and ‘GR’ have been kept, but if you are accidentally worried about pressing them, no fear. You can comfortably take your middle fingers a little up to rest behind the pad – very correct where the ‘Nintendo’ logo is located. But even this is not completely necessary in my opinion; My fingers around the button are enough that I don’t think they are ever suppressed until I want to consciously.
Dinky face button – ie your home button, capture button, ‘+’, ‘, and gamechat buttons – are far away from the very neatly among the devices. Capture button can be exclusively in one Little Easy-to-front location, but it is at least out in such a way that you are probably never to hit it by mistake.
With the ‘C’ button, this is the same deal. You know where it is, so whenever you want to reach the gameChat menu of Switch 2, it is easily available, but you need to reach your thumb consciously to get it. What is strange that, thanks to the right analog stick next to it, the gameChat button looks a little off-center. This is not – you can tell by looking at its position in relation to the house and capture the button above – but next to the analog stick, it looks a little … strange.
Somewhere else, the second major change with Pro Controller 2 is 3.5 mm headphone in addition to Jack – can I find ‘Halelujah’? Yes, it is a cute little joint that makes the prudent audio a full air if you do late gaming at night. Keep in mind that you need to ensure that your controller is completely updated before hooking the headset – thankfully, the switch tells you that if you plug anything in the headphone jack, you are the reasons for one.
The position of audio jack at the bottom is also about the best place for this. You have found a standard USB-C slot at the top for your charging needs, so you can easily plug both in both a headset and a charging cable without too much nuisance.
Talking about the top, now you will see that the residence of the shoulder button, USB-C slot and sink button in the entire region is now white, as is the ‘shaft’ for analog sticks. This is a good design decision that easily sets the new pad separate from its predecessor, but I can also understand whether it does not appeal to those who are looking for more uniform form.
For the shoulder button for themselves, they do good and clicked without creating too much noise. Any analog functionality for ‘ZL’ and ‘ZR’ buttons is sad, but digital inputs work completely well. Truth is to be told, it is probably an area of ​​the pad that requires minimal tampering from the Nintendo, and it all looks good as usual.
One last thing to touch is HD Rumble 2, which certainly feels much stronger than the original Pro Controller (and calm), but is still not equal to the haptic feedback of PS5. It feels really good, though; Moving between menu options on the Mario Cart World is small, yet there is a welcome response, while during the race you like powerfuls to be very good without distracting you from on-screen.
In fact, it is difficult to find a lot of mistake with it. Time will be the right test, of course, and it is definitely not cheap. I will keep a close watch on any possible flowing issues or D-pad Xinigons, but after using it as my primary controller for 99% time with my switch 2, it proves to be a magical small secondary; A new benchmark in Nintendo Controller Design. I have not yet tried PS5’s Dualsense Edge, but I am confident that it seems better than $ 85 pad Xbox’s $ 200 elite controller.

The sample used in this review was supplied by nintendo.