Sea sword There is a game about going to go. Its main mechanic involves surfing in the spacious desert tibba on a thin blade, slipping through the glowing sand and scaling ancient towers at a discovery to find the secrets of the past to detect the secrets of the past. It plays the best when you completely forget about controls, and simply surrender to sleek physics and flow your small character. With adequate exploration, you will find naturally glowing jewelry and shining gold gems, and the fish through the sand will turn deep with floating, crystals turn into clear seas, carving wet paths through dirt. Your character, dressed in flowing clothes and clothes in a gold mask, rides the orange hills and blue waves, which with the same easy athleticism, reacts immediately to every input on the controller.
Charge a jump and then complete a sick trick with some quick inputs, or highlight a bubble of sonic energy to break the nearby vaults, exposing the bits of the posture in broken pieces. When you allow analog stick to go, any direction you push in any direction stops immediately. There are huge chains for grinding, some areas have a hover capacity, and half pipes generously stationed around the environment. When you are first introduced to a capacity, the control pop up, but the text fade quickly and you are left alone in the desert. I have no way Sea swordBut the environment tells a clear story, which invites you to solve the riddles to the dotting mysterious temples. Find the shining jewelry on the roofs and hide the secret route to unlock the secrets of buildings to open new areas.
I played about 20 minutes Sea sword In the summer game fest, but I wanted to surf its mounds for a long time. This is the kind of game that removes the real world, whether it is chaotic or infiltration in your immediate environment. It is built on rhythm and vibes, and it encourages a focused flow state from its first frame. Learn control and then forget them; Play with pure intuition and it is most likely that the right step will be.
Seae of the Sea Creator Matt Neva told Angadate on the SGF show floor, “The game is about surfing, and it is really about the process of being spontaneous with surfing and surfing, and then trying things that are slightly beyond your abilities, failing, and then they are really coming out.” “And in this process, you realize that surfing is all about exploiting the power of more than you. You are not pedaling – waves take you. Zoom out camera, small character; In a lot of sports, they are right on character, because the character focuses.
NAVA is creative director and co-founder of giant squid, studio behind Abzo And PathlessEven with these two successful games under his belt, NAVA is still known as art directors TravelPivotal multiplayer experience of thatgamecompany which hits Playstation 3 in 2012. The NAVA has tried to create a clear non-construction in the last decade.TravelWith giant squad -like sports, and while Abzo And Pathless Both have their specific view stamps, they are contrasting Travel In many ways. Where? Travel A dried, desert landscape was set, follow -up of Nawa, AbzoIt happened in a underwater world. after this, Pathless The dust was mostly green instead of orange.
with Sea swordLet Nawa go. Whatever they should do, all the prior perceptions of what they should do and said mentally Fuck itHe finally allowed himself to reveal the game that came to him naturally.
“In this game, it is taking too much, accepting and announces that I am,” said Nava. “I did TravelI am doing orange again. And I am going back to the desert because I have more thoughts that we cannot do in that game … It’s as if I have been living in my shadow for a long time in a strange way. It likes it, why am I doing this? I should only be what I am and continue to find that art which is my art. ,
Sea sword There is a specific and special game, and even though it is set in an orange desert, it does not feel so TravelThe game also includes Austin Vinori, music behind the Grammy-Nammine Musicians Travel, Abzo And PathlessTogether, Neva and Vintori form a malignant foundation.
“A lot of video game scores, they just create a music track for the field,” said Nava. “If you are in the city, you listen to the music of the city, and then it just repeats. But it is not how it works here. The music moves as your story, where it shows You Your surfing is on adventure, what are you learning how, how far your character has gone on this character arc. And so this is where a music is where Video game Like we should be. ,
As Nava and I interacted, someone sat down to play Sea sword On the nearby screen, and when I saw, I noticed that they were gliding through an area that I did not find in my runthrough. A giant animal skeleton was half-a-hand in the sand, bright white vertebrae with gold gems to collect the player. There are lots of secrets in Sea swordNawa assured me. The best way to find them is to just go and play.
Sea sword Due to the hit PlayStation 5, Steam And this Epic shop On August 19.