The unique view style of the wheel world, the rated-back nature, and the delightful soundtrack promises a invited adventure set that is above a bicycle in a world where they are more common than cars. But the gameplay itself breaks the progress, and barely breaking the story that breaks the promise with an experience that only becomes more disappointing and monotonous as the more you play. Rot race, dull dialogue, and an empty world surprised me why the wheel world’s Danisense likes to ride a bike around it.
The wheel world cyclist jumps into action correctly, stumbled on a special ghost bike with Nayak Cat, which is responsible for helping the dead souls to cross from this world, called Great Shift. To do this, Kat should help the ghost re -collect a bike, which is a capable bike for great changes with mythological parts, and it does not take a long time to reveal the thread of the wheel world: get adequate representatives to challenge the best cyclist of each region by completing the open world, completing the other race, and earning your legendary part. This is a simple base, pushing players to interact with various question marks around the map that appears in each area after the ringing of the temple – it is similar to the traditional tower formula of Ubisoft – but it becomes rapidly blend.
The open world is divided into several different regions, including a forest place of Pacific Northwest, the turn of the vine-like vine, an autumn coast, and more. In addition to visual changes, these places are very few to replace the biking gameplay. Certainly, going through vines in vineyard turn slows you, and the forest area changes higher height than the coast, but if you live on the main route of each race, they do much less to switch to the formula. And he rinse and repeat the formula. Various question marks on your map become one of the three things: a race, rarely a drone from the mentioned cyclorop company that rewards tickets to buy your efforts, or with tickets for bike parts seller.
Each race begins by talking to a group of bikers, and although they are visually different with bizarre punishment-and-pap-culture dialogue, but there is no difference in how they run. I rarely lost a race and struggled to find any challenge in them. Fortunately, the objectives of the bonus, such as the “cat” letters were hidden in each race, gave me something to do, while my AI opponents struggled to keep. In a sport made around racing, it is particularly disappointing that the race never challenged me or wondered me. Even the courses themselves are uninterrupted, save for topical jump shortcuts. And worse, the courses bounce between uninterrupted and annoying, especially in the last area of the game, which introduces the abundance of urban architecture and many vehicles coming in the way.
Physics behind the collision, whether other racers, vehicles or buildings, often feel broken and inappropriate. The game is lightly broken by colliding with a fellow cyclist, I am thrown in a way that does not make sense. Sometimes cat jumps right from vehicles; The second time, she crashes, and when you crash in the wheel world, you set the second in the race, often put you in the final place, even though the other seven races were already already already, you could not even see them. This was the only challenge that I had to face: the crash, being kept far away from the wrong way, and to catch back to the first place. But racing is so easy that no catch is provoked.
Even the bike does not like itself very good; It is best serving, and when its physics feels off, it sounds like riding a bike through mud. There are lots of parts to find around the world (one of the only reasons for detecting the beaten path), and even to buy from vendors, you get from completing the side gigs using tickets such as like hiding jumping, but how I customized my bike, I realized how it was performed. Those who choose the parts that carry forward the state bars, gave me the best service, even if the wheel world attempts to push you to rebuild your bike in various ways; For example, the reconstruction of my bike for off-roading racing can reduce my acceleration, but can create a better grip, theoretically for a better experience on gravel and dirt. My road-redi bike still won the off-road race easily, however, and while customizing my bike with different parts, I found that its glow was lost quickly.
While the bog-standard runs around the world, which I fulfilled to earn a reputation, I got bored, I hope that the race against the best cyclists of each region will be somewhat more enjoyable. But not; Not only did these races feel like someone else, I often laughed at these mythological riders who were struggling to stay ahead of other racers. I laughed even more barely when they collide with a vehicle or structure and until they get off-screen, they bounced wildly. I am still uncertain whether it is a feature or bug. I experienced many other issues while playing, including egoistic pop-in, strange and uncertain lighting, and more; I hope that the console versions perform better than the wheel world that did on my beef PC.
My biggest issues with story and dialogue were the most obvious in these mythological races. After beating the top racer of the wineyard region, he said something with lines, and I am Parapanrasing here, “Oh wow, you defeated me on your turf. You’re a great racer.” And then I will get mythological part and continue in the next area. For all buildups of these top racers, they feel paper-rich. Wheel World does nothing to justify its rights in this bike-centric place.
The twist of a final-minute tries to change the formula with the said new setting, but it is the worst among them, and the question marks become the same old race, drones and sellers. It leads to the conclusion of the game, which is disappointing and feels incomplete. I was surprised when the credit roll started after four hours. It felt as if something was missing – the game was actually over? They were the last moments of it? Of course, the wheel world is very low to conclude or to build any of its stories, to be frank, but the climax of this adventure work rolled like a pop tire, not the victorious ride that I was promised with great shifts.
The wheel is a bright place in the world, however, and it is its soundtrack. This is an unprecedented selection of tracks, the main attraction of each mythological race, and something that I can’t wait to hear when available outside the game. Portland and West Curateed by Hollywood-based independent music label Italians, it is better, the wheel world’s soundtrack is one of the best of the year. It is a shame that music was one of the sole highlights and was not a supplemental harmony for the rest of this adventure.
Wheel world boring race and exploration, poor story, and often a amalgamation of clumsy gameplays that never felt great. Its unique art style and excellent soundtrack is ruined on what is here, and the basis of the game is more exciting than anything really happening. When I crossed the Finnish line of the wheel world, I felt nothing about what I had completed, instead felt more excited to get this bike out for good.

