Elder Scroll IV: Oblavian remaster is one of the rare sports that I grind a performance and Settings feature before continuing to play – Yi Gads, what concept – what concept – what concept – For funIt is more or less fine that the fresh view and UX improvement with what I have asked by a modern tech has been bolt on the original, famous Libra chassis of Oblavian.
This hybrid engine approach is similar to the Ninja Gaiden 2 Black, the graphical rendering dubins are hand -handed hand to hand for an unrealistic engine 5 layer, while keeping all game logic in a modified version and otherwise there is only 2006 backndar. In this process, in that janky daftness, which is responsible for the attraction of oblivion, with qualified support for the original mods on the side. Nevertheless, the new look of the new look of the Oblivian Remastard is not to be done. Even with DLSS/FSR upscaling support and frame generation, it is a difficult to run smoothly in its highest settings, especially if you deploy ray trace effects that really enhance and attach the scenes (for once).
The lower-end gear is not far from the table-even the steam deck may manage the appropriate frimits-although I would recommend cutting some strategic quality in the guide. First, and because its attempts on its, uh, shadodroping meant that we left the general pre-resulgery infodamps, let’s get acquainted with the system requirements of the Oblivian Remastard and how they measure the performance reality.

Elder Scroll IV: Oblivian Remastard System Requirements and PC Performance
These are not the greatest requirements seen from a UE5 production, which are to be fair. Graphics cards such as RX 5700 and GTX 1070 TI will probably seem to be more than minimal to anyone, who are still playing OG Oblivs at their GeForce 7600 GT, but they themselves are older than 2025 standards. I am more concerned about the 32GB RAM of the recommended list, which is not a little, and the 125GB SSD requirement is being highlighted. It is a pile of high-DEF chainmel texture.
Elder Scroll IV: Oblivian puts minimum PC glasses
- OS: Windows 10 Edition 21h1 (10.0.19043)
- CPU: AMD Ryzen 5 2600x / Intel Core i7-6800K
- Compete: 16 GB
- GPU: AMD Radeon RX 5700 / Nvidia Geforce GTX 1070 ti
- Directx: Edition 12
- storage: 125GB available space, SSD requires
Elder Scroll IV: Obilivian Remastard Recommended PC Glasses
- OS: Windows 10/11 (with update)
- CPU: AMD Ryzen 5 3600x / Intel Core i5-10600K
- Compete: 32GB
- GPU: AMD Radeon RX 6800XT / NVIDIA GEFORCE RTX 2080
- Directx: Edition 12
- storage: 125GB available space, SSD requires
No one is found around the quite a lot of Remaster, although evidence suggests that at least to make the GPU requirements wrong on excessive vigilance. In the relatively demanding overworld section used for benchmarking, GTX 1070-It is Aadhaar, Non-TI version -1080 P on an average of more than 43FPS on 1080 P, just using a low preset. GTX 1070 ti, therefore, must be too.
Somewhere else in the cheap neighborhood of PC hardware, RTX 4060 can handle ultra preset at just 1080p, scoring 33fps. The high will be a better early starting point, however, produces 53fps, while the medium pumped a Nifty 80fps. Ultra’s Steering Clear also worked for RTX 3070, which ended with 59fps at 1080Ps at high preset, as well as 55FPS at 1440P after adding DLSS on quality mode. Just to go into some premium representation, I also tried the RTX 5080 at 4K, where (on the ultra preset with DLSS on quality). This was an average of 62FPS before climbing 105fps with frame generation.
You will note that none of these results are particularly frightening, and to be clear, these average are taken from more stressful patches of cyroodils; The palaces, caves and dungeons will run very fast, due to their simple and tight interiors. Nevertheless, lack of continuity is a concern in itself, as you need to tune the graphics settings of the Oblivian Remastard for essentially the worst condition. What is more, all those results use the default lumen lighting effects of low quality, software-based rays, which are not demanding a lot, but depths and depth and provide that hardware-based lumen in exchange for its high frame tax.
It is a matter of regret that the biggest performance headache seems to be provoking how powerful for your hardware: our old friend, stuttering. This is a regular phenomenon when free-romming is sometimes permanent for several seconds with hiccups, and even when performing such worldly tasks as exiting the waiting screen or opening a poses menu. Some patching work is certainly necessary here, and in truth, some can do with new visual touchup while virtues are on it. I repeatedly melt the glimpse of equipped weapons or nearby trees in screen space reflexes, and whatever this woman is doing with her skirt, mam, she is not working.

Oddly, the remaster still feels that it also improves the structural integrity of oblivion as well as the clutory loyalty. Install the original game today without mods and you will not find any deficiency of unfixed technical odds, from hidden staining to a deranged option menu on high frimits that neutralizes anti-liaset on the ultra preset because the game feels that AA and HDR lighting are mutually unique. Obilivians are bugs and stuttering in remaster, of course, but it is not broken and/or crazy in the same type of ways – you just need to make sure that when the frimits fall, you have given yourself enough headroom to stay out of the red.

Elder Scroll IV: Oblivian Remastard Best Settings
Actually, improvement: Oblivion remasted can be a small crazy. The relative performance of each quality predetermined is far more than in some parts of them – when I personally tested each setting, to reduce them from ultra to medium to see that the most frames ate, only a major impact of shadow quality. This would suggest that all others can be left on ultra with minimal display deficiency, except the shadow may not be responsible for the huge difference between each predetermined determined. On RTX 4060, remember, Ultra took an average of 33fps at 1080p, while medium was 80fps on average, yet only 43FPS installed 43FPS installed to the shadow quality (and keep everything else on the ultra).
So I am going to give high suggestions instead of ultra, as a initial point to make ahead twics. There are some methods of voltron effect with most individual settings, where they are cut by cutting the cuts together. The cuts are very less than collecting an entire set of cuts, and it is not high that it is ugly in any way.
Nevertheless, it is worth leaving the shadow below the second level, and snatching the quality of global lights gave me a small frimit promotion, so that it also makes the list. Here I have landed on:
- Slow speed: Close
- Screen Space Reflection: But
- shadow quality: medium
- Quality of Global Light: medium
- Upscaling technique: DLSS on Quality/FSR 3
- Lumen Hardware RT: But
- Lumen Hardware RT Lighting Mode: High
- everything else: High
Hardware-based RT can be left if you are on an old GPU that is not above it, but otherwise, it is a luxury that you should bear yourself if you can. It cannot repeat the blind blossom of the original game, but it further distributes a sun-Mumbai look that suits the leafy cyroodils well. Reducing shade and global illumination, adding apasms, also offers a frimit headroom to accommodate the effects of detection of the beam: at 1080p on RTX 4060, these settings scored 63fps, almost doubled ultra pricet speed with software-based RT. By comparison, the same settings with software lumen at low quality produce 74fps, so smoothness difference is not some yawning.
In addition, I would not consider it significant enough to include it in the list of air-quote “best” settings, but DLSS Frame Generation also works quite well if you are already pumping at least 60fps or without it; This healthy supply of the traditionally presented frames helps to absorb input interval increase from spraying into the frame generated. I will not bother with FSR frame genes, though. Even with a strong foundation of the normal frame, it is a fist low on the constant frame TimeTherefore, the results are less smooth than DLSS while running. And it is still a Bethesda RPG, so it is a reasonable.