
The team of Knightdive Studios has updated a new update for Turok’s switch -to -release and many other platforms.
Patch 3.0.1013 includes a complete list of switch-specific updates. It includes fix, some new options and more. Here are full patch notes for this latest update (through the official website of Knightdive Studios):
Turoc Patch 3.0.1013 (25 April 2025)
- A new option was added to adjust the automap line thickness. Automap lines are now presented as quads.
- Now uses the right output channels, cure the revarb sounds using 2 channels.
- By entering or exiting a level, now a checkpoint set for the player will be set and
- Save the lesson now update correctly and most recently the sev is correctly colored.
- Fixed vulcan syncing issues.
- Game logic tick improves to reduce stuttering.
- When a map fails to load, he will now return to the title screen.
- Decided several projections issues.
- Fix to fix the sun lens to be blocked by all objects.
- Fixed antilising is not being set on the right value when set through the menu.
- Turoc will no longer sound of underwater injury when taking losses in an antigrace area.
- Mantis and T-Rex fixed several issues with dying during the onset of quarrels.
- Fixed reset binding by resetting other menu options (only user loaded modes).
- Fixed the input button used to remove sev files.
- When you are not on the title screen, gallery and credit cheating are now disabled.
- Fixed cheating is not being unlocked properly.
- Cheats localized texts and messages for the weapon.
- Certain issues with particles are not being set up correctly when sponed.
- Particle decals will now be oriented correctly above water.
- Explosive damage from 0–20 to 25 (no fall) with a radius of 20 to 25 to 25 to 25 to 25 to 25.
- The quad rocket launcher now causes radius damage when affecting most floors such as default surfaces in the game. And 1 out of 4 rockets had a major radius as it should have been.
- Damage to the player enemies is now more accurate to the original on hard and hardcore difficulties.
- The button press will not be credited at the beginning of the credit. You can also speed up the credit by holding the left facial button on your controller.
- Thunder can now be damaged during its roaring animation by matching the original game. When he immediately follows you, he will go immediately.
- The owners no longer get knockback force.
- The restored campaigners molded the behavior. The total health of the shield is 1,500 and absorbs damage from explosive and energy -based weapons. Other weapons still directly harm the preacher. The shield will change color when damaged and disappear when destroyed. All weapons will then hurt the campaigner.
- When the player is correctly interrupted, the sound of the footstap will now fade. To work with any number of actors, sounds were improved with ‘fadeifobstructed’ flag and will check less racasting. This flag was also prescribed for the map of the raptor and purulin.
- Turok’s Landing Sound is no longer played when landing in the Tana area.
- The fly mode cheat code in the cheat menu will now allow you to undergo level geometry.
- GIBlets now appears spam on every frame.
- Fixed Big Head Scale on Repters, Alien and T-Rex. Lepers now have headtracking and Big head mode now works on it.
- Small enemies and big heads cheat now work in gallery for boss and turu.
- Dropped and sponded pickup will now put a simple shade.
- It seems with a very low pitch.
- The players will now walk on the spinning platforms.
You can see changes for PCs, PlayStation and Xbox versions of Turu on the Knightdive website. You can also experience the original version of Turoc through the switch online + expansion pack N64 library.

