
A clever small tower defense game was released earlier this month, and the demo, at least, is very good. In Ganoms, you are placed in a red cap as a small crowd of angry bearded friends, who should build your beautiful small garden and then defend it from a Goblin invasion. They are surprisingly vicious.
After each wave, the arena becomes large and the enemies change spon points, and you find small homes and trees as well as small homes and trees used for funnel goblins, as well as money-making crops. Ganoms, being a clever gardener, also know how to keep useful mournings that benefit them and harm Goblin, make sufficient stupidity to break through them.
It is a simple setup that produces enough complexity that GNomes have sold over 10,000 copies and have distinguished 98% positive user review status on steam with 563 reviews as press time.
A few hours with the demo assured me that it was something special, given that each planetary produces both procedurally generated and the forecast-ephis-ephem-shanty-shaped bipok material. In each run you choose a ganom guild, which determines your early economy and ganom, but between each round the shop in the shop is wildly deviating from there as a separate set of remains, equipment, plants, buildings and new ganoms.
I cannot speak enough enough for random map. It is just good items that such as the world expands, it connects the new area – small forests and uncontrolled swamp patch that can cross Gobalin, but you cannot. You can also get relic that turns the world on its own! I have found one that was prepared for fresh crops in the next round to a ganom in the next round.
You can find Gnomes on steam for $ 10,