The horror game developer Blober Team stands at a major conflict point. High ride of important and professional success of remakes Cone Silent Hill 2The studio is in the process of finishing work Chronos: The New DawnTraveling an ambitious time to survive more and more than their previous original games. It has been grown for more than 250 developers and has joined the rank of the large Triple-A Studio which is now investing 4-5 years in each development cycle.
Experienced developers know that this is a specific challenging moment for companies that make single-player games. A major driver studio of the last year’s large -scale game industry has been a series of stumbles in the studio that grew very fast after making a hit game. Positive cash flows and healthy coffeers are not sufficient to promise stability unfortunately.
And yet the stability is what CEO Piyotr Babino says that he is searching. In an interview with the game developer at the 2025 game developers conference, the head of the studio, known to create a game featuring mental illness, explained some of his thinking to lead a healthy workplace.
“Most importantly,” he said, “to create a safe environment. Every decision made by me is not only that business is good, but if we will be able to take care of 250 people and their families in the studio.”
To hear from a CEO in the year 2025 it is an amazing value, when many people are choosing to talk about going All-in on AI Or are publicly criticizing your own employees about your game “Edge“So what is right, what Babiano defines as a” safe environment?
Keeping your studio “safe” is a tremendous challenge
The word “safe” takes a new meaning for the Polish Game Studio in the 2020s. Not only the specific conflicts of sports development are a day -to -day challenge, but, like many people, the Blobar had to learn about the realities of making sports from far away in the Kovid -19 epidemic. In addition, the country is witnessing development on the border in the neighboring Ukraine, where Russia’s invasion worries about the widespread response. He can be attracted to NATO. Like sports development cycle for sports Silent Hill 2 And upcoming Chronos: The New Dawn Living about 5 years, Babieno’s decision has a lot of impact.
Russia’s invasion is at the top of the brain for Babino, who explained that the Blobar appoints developers who cheer from Russia and Ukraine – both of whom had to move in view of the circumstances of the war. The studio was also one of the first people to publicly stop the sale of its sports in Russia – not for the Russian people, but because the company did not want to contribute to the tax revenue of the government’s coffeers that could spend on its invasion.
“We should add sports to the games between countries or instead of fans (obstacles),” he said. “I think we are doing everything we are doing to support our fans around the world, but we will never support those who are destroying our world and we are able to make it frightening.”

Image through the Blowobe team.
But this is a very high level issue. Day-to-day, Babiano said that he is struggling with the same things with many developers of his company (and worldwide): Self-looked crunchs. “I am not a good example,” he accepted, describing the desire to work for a long time due to “passion” for a project. “We are trying to support our team as much as we can and will sometimes increase development time when needed to create a good game.”
Blober clearly combines staff with psychologists around and around the company to use mental health aid (and considering their games is about psychological horror, perhaps some consultation on the subject), but Babieno said that “regular messages about their own life” are “the first” step in creating an atmosphere.
On the subject of portraying mental health in sports-we have heard from developers in the years who sometimes research on real-world injuries, they are Physical Or mental, sometimes a psychological shock of yourself. Babieno said that he has not seen that this happens in Blober, because the studio is deliberately about which topics it deal with. “When we are making a new title, there is always a question of ‘what we would like to add to the conversation”, “he said that these subjects are to encourage” decision-free “debate in the team.
This is the “planning” phase that Babino was back in our conversation. If you want to understand the company better in releasing Chronos: The New Dawn In 2025, you need to go back all the way … by 2019.
Chronos Shows strategic scaling of Bloob’s headcount
Track the arc of the lineup lineup of all ways through 2015 Chronos And you will see quite a stable increase in the scope of the game Layer of fearThrough Supervisorpast mediumAnd through all the ways Silent Hill 2This was done deliberately, Babino said, and followed a strategic decision for the horror games in 2015. When the company had fewer employees, it focused on narrative experiences to tell the environmental story, and scales to include more action and player navigation, which was now seen in Combat-Haavi Chronos,
“Because of this, it was a natural step to increase the team and increase the scope of our sports,” he said, “He said that the studio has taken” more fans “because of this. He refrained a common man from Indie and Triple-e-Studio that the company is in business to create high quality games, not just one profit. It seems that the company communicates to its workers that they have to take concrete decisions as soon as possible, because when they do, they are closed in a long commitment that they cannot easily get out.
“When we are talking about what will happen next, it should be something that we want to work for the next five years … to make something unusual to spend a large part of our life.”
Those types of impressive decisions may include something as original as settings. Chronos The studio’s country Poland is the second game of the Blowobe set, a decision that does not seem so unusual in 2025, but Babinbow said early, it was actually a risky call when trying to make a game that appeals to the global audience. “It was a conversation in the Polish sports industry,” he recalled. “That we should not make games in Poland because it cannot sell and at the same time if you have set a game in the United States.”
Developers from other regions can be provoked by Babino’s words, as they said “think at the local level and globally” approach has paid. In the studio, developers have an opportunity to be “loyal” for their homeland, but also embrace the players’ trust “that they would be eager to embrace the belief and find out a new type of horrific that they had never gone.
He instigated the idea that the Blobar could set a game in San Francisco Horrific industry), But it would never be as good as it was created by people living in the United States.
None of the Babino described in our conversation should be seen easy or simple. It is common knowledge that in today’s market, just making a good game is not enough to maintain a business, and you can put “no crunch” in your company values, but you can see one day and feel that your entire team has not worked up to 9PM for the game. Taking a mantra of leadership is about establishing itself to make difficult decisions. “If you want to seek advice, don’t run the game studio because perhaps it can kill you” Babieno joked.
But Babieno- and Blober- are still here, are still alive and stand in a difficult environment of 2025. Perhaps although there has been a road for difficulty, by looking at your job about “saving” your jobs can be such a principle to your workers who can help other studios to bear these difficult times.
Game developer and Sibling Organizations under GDC Inferma,