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What is its personal story means what it means “to continue.”
It is very difficult for me when I think of Hideo Kojima and her games, it is very difficult for me. I am a very big fan, yes, but the way many of his games have hit me at specific points in my life, they have left an indelible impression that I am.
From asymmetrical and bizarre to strange, Kojima games often make headlines and discuss for their shock factor or normal disgust. But within each title there are also subjects and messages that have helped me deal with everything that is most struggling to life when you are struggling the most.

I am always grateful to me that I had a relatively smooth childhood, so a large part of the list of Kojima performances was for me to enjoy, for the most part. But then, I also looked at the future metal Gear Solid As a North Star, I was struggling with anger, depression and goallessness in life as a game. I had to keep going because I had to know how concrete the snake story would be.
Those early games were not without their own lessons, though. metal Gear Solid And Metal Gear Solid 2: Sons of Liberty Taught about the world issues with the ongoing struggle and atomic proliferation (still incredibly relevant), and desire to leave something behind to pass for the future.
Metal Gear Solid 3: Snake Eater Taught me that the powers that will chew you and spit you to benefit “more and more good”, so you need to be true above yourself. Metal Gear Solid 4: Gun of the Patriots Showed me that everything eventually ends, both good and bad. But for most parts, in the retrospective, life was relatively smooth sailing during my growing love of Kojima work.
And then the adulthood hit, and the dirt hit the fan on a large scale in the 20s. All types of personal disadvantages defined a better part of a decade for me, and there were two Kojima games which were directly involved in how I navigated it: Metal Gear Solid V: The Phantom Pain In 2015 and Death In 2019.
Mgs5 The main subject is vengeance and passion, something that used to consume me at that time. Those who had done injustice to me and my family were the focal point of my thoughts, as well as a huge feeling of loss and pain.
Kaz Miller and Venom helped me deal with it to take revenge to find the snake. I still deal with this day with it, but I am searching through it Gentle -pain The open world was a form of medicine, a distraction, and a way to cope through the worst period of my life.

And then Death A few years later took things to a new level. My grandfather died a few years after my grandmother died of cancer, and my grandfather falls from a ladder due to the shock of my head. I played as Sam Brides, literally and ricklessly, while lifting a massive weight on my shoulders, pressing my own sorrow and pressing through the duties of life. This is something that we can all be related.
Death Stranding 2 Kojima is the latest in a decades long line of release that has helped me in some way. In the early stages of the game, Sam Brides experiences an incredible disadvantage, and again forces himself to reconcile with it as he should still “continue” through his important journey to reconcile the world of post-epocallips again.
This game has forced me to find out something very deep sorrow and anger, for better or worse, which I have hidden and buried for a very long time, such as Sam in the game. This is celebrating, and now Death Stranding 2 Opened the wound again, reminding me of a mark Twain quotes that Kojima used earlier MGS5 Marketing: “Anger is an acid that can cause more damage to the vessel in which it is stored compared to anything on which it is inserted.”
In sports, Sam cannot die because he is a “repatriation” and just comes back to life every time, but also because people trust him. And so he is leaving. People trust me too, so now it does not matter how much I want to lose, I have to keep going.
I’m still making my way Death Stranding 2, But every delivery that I create, every battle I fight, and every story revelation is another reminder to face these problems, not that they rot me from within. This is an uncomfortable process, but a necessary. I am enjoying the game, but it is also working what it is, because no matter how uncomfortable it is, it is feeling me, because it is necessary, because it is necessary.

But every time I pass a road sign left by another player, I want to continue myself to continue through the words of the encouragement, a smiley emoji, or a song, I want to continue myself through everything in a healthy and creative way … all recommends a puppet on all while Sam’s hips. But this is only Kojima for you.
So, yes, the Kojima game cannot be for everyone, but they always find a way to hit me personally every time. Stories and themes are usually greatly leveled with different interpretations, but everything I have received from them is invaluable to mental health. This is happening for a better part of 30 years, and I hope it will continue, because we all need a healthy outlet and moderate to help us handle what it means to be human.
Published: June 30, 2025 11:00 AM