In Nightrign, single campaigns have been dropped with high run drop and a self-conscience.
Those who have tried to do toilets through Eldon Ring Nitrigan alone have no doubt that it is difficult to do so. The balance of the game was built around the trio campaigns, and it is quite difficult to survive as a single player running alone. Or it was, because the formsoftware has just put out a patch that makes the game a little easier to manage for single campaign. Alden Ring Nitrigan version 1.01.1 also has some other changes, so lock in and see what has changed.
Alden Ring Nitrigan Edition 1.01.1 Patch Notes
Patch 1.01.1 is available for now #LeDenring #NightReign,
This update improves gameplay and stability, improves single campaigns with bug fixes.
Patch notes are available here: https://t.co/robukaetkx
Thank you for your support and passion. pic.twitter.com/l1nq6ljigj
– Alden Ring (@LeDenring) June 2, 2025
Formsoftware and Bandai Namco released Alden Ring NightReign Edition 1.01.1 more Note with it This week. The main headliner is an easily change for a single player. Single campaign will now provide more runs in most cases, leveling a single player faster. Solo runners will also enjoy a self-conscience that allows them to take themselves immediately and lose a level instead of losing a level. You can see these and some other balance changes and bug fixes below.
Single player mode-exclusive adjustment
- The effect “automatic revival on defeat”, which allows revival once in the battle of boss per night, has been added to single campaigns.
- The amount of runs obtained for single operations has increased.
General balance adjustment
- Increase in the number of high-accident residues obtained as a reward when reaching day 3 during campaigns.
- The probability of obtaining high-dars from the beautiful flat stones purchased in the small jar market increased.
bug fixes
- Adjusted camera behavior when activating the final art of the Guardian, “liberation of wings.”
- Fixed a bug in Duchess’s character skill “restoration” where the condition of the condition will not be triggered when other players are created by attacks.
- A bug fixed where there was more damage than intended in some attacks of the raider with Greatx and Great Hammer weapon types.
- A bug fixed where some “people who live in death will revive when defeated with” enemy “holy blades” skills.
- A bug fixed where “bleeding” conditions will not form the disease when skill “blood slash” kills an enemy.
- A bug fixed where the “Ghostflaim Ignition” attack will not be in some circumstances.
- A bug fixed where the status disease “frostbite” will not be created when the light wave continued with a strong attack, while the “Moonlight GreatsWord” skill was active.
- A bug fixed where the speed of the arrow was removed with “powerful shot” and “fascinated shot” skills, was more slow than expected.
- A bug fixed where the Magic Spell “Rock Sling” attack range was higher than expected when using it with employees in the left hand.
- A bug fixed where the effect of reducing the maximum HP of enemies when hits the “black blade”, they were not activated.
- A bug fixed where the passive impact “gradual attack negative damage” would be piled when the effect was active, while the gradual attacks were activated.
- A bug fixed where some passive effects were not displaying their effects on the correct values.
- A bug fixed where the remains special effect “(guardian) becomes the goal of the aggression of the enemy when the capacity is activated” will not be active under some situations.
- A bug fixed where certain effects were not being applied to the remains received from the campaign awards or the small jar was purchased from the market.
- A bug fixed where items that could be obtained when a memory could be obtained in the world of remembrance, when the state of the landscape was completed, the characters could not be achieved when changing and a memory could be concluded.
- Some attacks and certain bugs in the behavior and specifications of specific enemies.
- A bug fixed that became unstable under certain conditions during the fight with specific enemies.
- Fixed a bug in rendering graphics during fighting with specific enemies.
- Decided some wrong information in Staff Credit.
- Decided some lesson.
- A bug fixed where some sound effects were not playing correctly.
- A bug fixed where the “exit memory” effect was not displayed during the “wilder” remembrance on some platforms.
- A bug fixed where Hud was not displayed on some platforms.
- A bug fixed where the game will crash under certain circumstances on some platforms.
- A bug fixed where the campaign and re -adding sessions will fail under certain circumstances on some platforms.
- A bug fixed where background music will not play properly in some circumstances on some platforms.
Steam only adjustment
- A bug fixed where some graphics were not presented correctly when “low” was chosen in “quality settings” under “graphics”.
- A bug fixed where sometimes climbing action fails when using the keyboard.
- A bug fixed where it was difficult to take climbing action when using a gamepad.
This alden ring covers the nitrigan patch notes, but be sure to follow the latest changes and news on the game, as it happens, on the alden ring nitrigan topic here.