Alden Ring Nitrigan Server is back online after the first brief maintenance today. During that downtime, from formsoftware rolled out the first major-eish post-launch patch for the game, which comes with a welcome addition to single players.
Update 1.01.1 is now available on all platforms, so let’s dig in details.
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Shortly after the nitrign launch, the players complained about any mechanic shortage to help single players. Yes, the game is to be played in groups of three, but it did not even need to be additional hostile for single players.
Formsoftware promised to quickly make some changes in the next major patch, which is coming this week. However, the good news is that initially some of the changes planned for updated 1.02 have now made it in the game with today’s patch, 1.01.1,
This brings a two significant changes that are only effective when you play the game solo. First, single players now have a free revival, once the boss fight per night, active all the time. This effect was first required to earn, which remains a case for co-up campaigns. The patch also promoted Rune acquisition for solo players, which aims to compensate for the shortage of co-op teammates, not to mention the leveling process slightly faster.
For all the rest, the patch increased the number of high-accident residues, which can be earned on the day 3 during any campaign, making that final battle a little more tolerant. By the same token, players are now more likely to get high-dars from beautiful flat stones. Said that stones can be purchased in small jars market, of course.

Outside the balance tweex and new-eish features, Patch 1.01.1 also comes with a host of bug fix. Mainly, it adjusts the camera when activating the wings of liberation, the ultimate of the guardian, so you are less likely to see some headaches-illiterate shocks that may occur in some situations.
Many such skills are target fixes whose effects will not be triggered when they should be, and others whose values were not displayed correctly. You can read below for all bug fixes in 1.01.1.
bug fixes
- Adjusted camera behavior when activating the final art of the Guardian, “liberation of wings.”
- Fixed a bug in Duchess’s character skill “restoration” where the condition of the condition will not be triggered when other players are created by attacks.
- A bug fixed where there was more damage than intended in some attacks of the raider with Greatx and Great Hammer weapon types.
- A bug fixed where some “people who live in death will revive when defeated with” enemy “holy blades” skills.
- A bug fixed where “bleeding” conditions will not form the disease when skill “blood slash” kills an enemy.
- A bug fixed where the “Ghostflaim Ignition” attack will not be in some circumstances.
- A bug fixed where the status disease “frostbite” will not be created when the light wave continued with a strong attack, while the “Moonlight GreatsWord” skill was active.
- A bug fixed where the speed of the arrow was removed with “powerful shot” and “fascinated shot” skills, was more slow than expected.
- A bug fixed where the Magic Spell “Rock Sling” attack range was higher than expected when using it with employees in the left hand.
- A bug fixed where the effect of reducing the maximum HP of enemies when hits the “black blade”, they were not activated.
- A bug fixed where the passive impact “gradual attack negative damage” would be piled when the effect was active, while the gradual attacks were activated.
- A bug fixed where some passive effects were not displaying their effects on the correct values.
- A bug fixed where the remains special effect “(guardian) becomes the goal of the aggression of the enemy when the capacity is activated” will not be active under some situations.
- A bug fixed where certain effects were not being applied to the remains received from the campaign awards or the small jar was purchased from the market.
- A bug fixed where items that could be obtained when a memory could be obtained in the world of remembrance, when the state of the landscape was completed, the characters could not be achieved when changing and a memory could be concluded.
- Some attacks and certain bugs in the behavior and specifications of specific enemies.
- A bug fixed that became unstable under certain conditions during the fight with specific enemies.
- Fixed a bug in rendering graphics during fighting with specific enemies.
- Decided some wrong information in Staff Credit.
- Decided some lesson.
- A bug fixed where some sound effects were not playing correctly.
- A bug fixed where the “exit memory” effect was not displayed during the “wilder” remembrance on some platforms.
- A bug fixed where Hud was not displayed on some platforms.
- A bug fixed where the game will crash under certain circumstances on some platforms.
- A bug fixed where the campaign and re -adding sessions will fail under certain circumstances on some platforms.
- A bug fixed where background music will not play properly in some circumstances on some platforms.
Steam-only fix
- A bug fixed where some graphics were not presented correctly when “low” was chosen in “quality settings” under “graphics”.
- A bug fixed where sometimes climbing action fails when using the keyboard.
- A bug fixed where it was difficult to take climbing action when using a gamepad.
When you are here, you may want to bookmark our excellent Alden Ring Nitrign Guide. It provides everything from character building, reaching areas and unlocking some characteristics, as well as how to unlock our ranking of all nightlords, simple walkthroons on it.