The latest patch of Alden Ring Nitrign has finally arrived. Following a day’s delay due to a tsunami warning in Japan, from Formoftware officially rolled out patch on all platforms 1.02 moments ago.
The release of the patch follows about an hour -long server maintenance, which made the servers offline.
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Update 1.02As announced earlier, the pair adds official support for campaigns, which is actually a fancy way to say two-khiladi co-op. Nitrigan was designed to be played with three players, but Fresoft made some tweex to accommodate single players after launch.
The developer listened to fan requests for Duos, and it has been working on adding it since then. All players now have the option to launch a campaign with two players, and the balance of the game will be automatically adjusted to adjust the number of players at the party. Nightrign’s UI has been replaced to make it easier to explain; The campaign type has gone, replaced with the number of players.
The other promised major addition residue impact falls on the filter screen, which now includes a host of new filtering options to allow you for fine control over the remains you have in inventory. Now you are able to filter for the remains that have many effects for a situation.
The number of residues you created is also expanded up to 100. And, to make it easier to manage the residue received in the future, the game now allows you to sell and correct them from the reward menu.

Amidst the quality of life, which has also made it in the game with 1.02 is the ability to quickly see the preset of the selected character, as they are now going to be displayed first when opening all the preset list.
Small Jars Bazaar, and Collector Signboard now have tabs! Even random limited traders now have a detailed description section (for item) in their shop menu. If you have made it in the battle of the night aspect of the night, then you may be happy to know that you can now leave the part of Cutkin after defeating the nightlord.
Finally, the update increases the arrival of the second Everdark sovereign cycle that begins with the Eardark sovereign version of the Augur, which is now live.
Patch 1.02 also has a set of bug fixes, which we have included below.
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The visibility of the mark left by the Ironon’s character skills increased.
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A bug fixed where Lira is holding a standard attack while standing behind an enemy, holding a standard attack, will prioritize a backstab animation rather than calling a family member.
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A bug fixed where the effect indicates which enemies are targeted by the summoned souls of the revenue.
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A bug fixed where the ultimate art gauge will be filled when the first soul called by the revenue died.
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A bug fixed where “rock blaster” sorce will not consume any FPS.
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A bug fixed where the bow attack will not affect the effects of “partially damage to damage postal HP restoration”.
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A bug fixed where a brief movement can lead to a large, immediate movement, inputting the command.
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A bug fixed where magma pools will not come out when “Roelling Magama” sorce collides with an enemy.
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A bug fixed where the remains of the intimacy of recall will not be generated when the players received it from some enemy affinity attacks.
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A bug fixed where the remains of the intimacy of recall will remain even after a collaborative character, in which intimacy remains died and it was revived.
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A bug fixed where small nightfers, such as revenue, have difficulty in killing enemies with fist and dagger weapons.
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Roy and Breath Attack Power Growing Effects will now be applied to some attacks of the final art change of the executor.
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A bug fixed where the final art of the executor will not remove the parasitic position.
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A bug fixed where unexpected effects will be with some attacks of dark moon Greatword.
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A bug fixed where passive impacts are triggered on guard counters, in some circumstances become active when receiving a weapon with that effect.
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Fixed a bug where the “Demagation Up Casting Mantra” passive effect will be active when receiving a weapon with that effect in some circumstances.
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A bug fixed where players of close-death could not be saved after going down from a grab attack, and revived players would no longer be targeted by enemies.
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A bug fixed where the players may be trapped in the area after being killed by Edel, Baron of Night’s Grab Attack.
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A bug fixed where Caligo, the night’s Miyama used to get out of the war zone.
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A bug fixed where the status of Sponded snow blocks by Caligo, night Miyama will not be synchronized among the players.
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A bug fixed where some attacks from the Draconic Tree Sentinel will reach further compared to the intentions.
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A bug fixed where players can inadvertently proceed during the “spectral haw” animation in the spectral hawk tree.
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A bug fixed where you can buy a small bag from a merchant if you already had a fifth item slot from a relic.
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A bug fixed where the players were cursed in Limveld after defeating a balanced animal, there is a network error and the fight with a balanced animal began.
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A bug fixed where the player could get a weapon without a level of decrease when choosing “I wish a powerful weapon” with a scale-bearing merchant, while the player’s level was 3.
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A bug fixed where players can make another deal with a scale-bearing merchant when the conversation is interrupted after selecting a deal.
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A bug fixed where Namless King does not return to the battlefield if he went far away from it.
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A bug fixed where enemies appearing on the second night under specific circumstances sometimes appear before the night under certain conditions.
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A bug fixed where the players of the friendly countries were revived from the death closely with a long grace, will be counted as defeated during the fight against the owners or nightlords of the night.
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A bug fixed where you will not react to the ground after dying of night rain in some areas of Limved.
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A bug fixed where many players can duplicate dropped items.
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Rated Woods Shifting a bug fixed in the Earth where the location of Rated Woods Ashirwad sometimes disappears from the map after securing its place from a map in a small fort.
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A bug fixed where you can not reset the earth’s position in the respective bed after changing your playable character and triggering a shifting earth on the collector signboard.
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Fixed a bug in the Expedition menu, where the players allowed the players to be set on the target not being displayed in the target menu using the “Copy Last Expedition Settings” to be engaged in the same player campaign.
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A bug fixed where the effects of the remains that add the power or status of the weapon to the weapon when starting an expedition, were not reflected in the power of the attack displayed in the status menu.
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The result was a bug fixed in the menu where the position and orientation of the characters concerned away from the player was not being recorded correctly.
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A bug fixed where the device “Twigi torn tears” was not listed in the scene Codex.
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A bug fixed which causes instability on some platforms due to some skills.
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A bug fixed where the game will crash when going into the Spirit Tree under certain conditions.
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A bug fixed where the game will crash, when some return to the present world in memory of the revenue.
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Other incidents of sports accidents are certain.
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Set some graphics and effects.
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Some sound effects were fixed which were not playing properly.
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Decided some lesson.
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Other performance improvement and bug fix.