At the June 2025 WWDC event, Apple unveiled a major and wide overhul of its entire operating system family in all its equipment. One of the most obvious changes is the beginning of “liquid glass”, which dramatically changes how UI elements look and behave.
This (an estimated divisive) change is undergoing strong criticism on social media, especially when it comes to ease on iPhones, but personally, I think there will be especially MACOS newly benefited. There has never been a big UI change in the System of Apple without controversy, but I am going out on an early limb and say that I like it a lot till now.

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First of all, I fully agree that in various OS Betas, its current form, the liquid glass looks visually noise, and thanks to the simulated light distortion, may look distracted by swiping any speed or operating on-screen things. So it is not yet ready for prime time – so beta.
Personally, I like that the way things are going here, and I think any problem is fully cured and will possibly be solved during beta. Whatever is to be done is more op varously, or some other mitigation to prevent so much visual noise, but I think it can be achieved keeping in mind the essence of making liquid glass cool.
There are also some valid concerns about how these GPU-powered UI light simulation will affect battery life and perhaps performing on old equipment. The beta period, of course, is quite long. Therefore, as beta examiners get caught with liquid glass, we should have a better idea of ​​its side effects.

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However, I am excess How the liquid glass will move on Macos is more interested in it. The big difference here is that the UI elements are much more spread over Mac Desktop than an iPhone. You do not have almost several layers slipping on each other, so a condition where a bunch of liquid glass elements all slides and deforming on each other is very low.

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However, it was understood to limit how much the user adaptation can be done on an iPhone (I have seen some really unusable custom Android theme) On a personal computer I think it is appropriate to give people more control to look like UI elements and change their colors and appearance.
Right now, there is some transparency on docks and some window elements, but widgets, for example, are all in the show. If everything is integrated using liquid glass design language, then you are going to get more harmonious desktops as this official apple photo,
It is not that Macos currently does not do much to fit everything you, but I think liquid glass is an opportunity to align the form of Macos again after years of slow creep in different directions for different components.
He said, I hope that in the final construction of Mcos Taho, we will get a significant amount of control over how we present liquid glass on a given computer. Such as reducing optical refraction effects, or tuning the ambiguity of glass layers.

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An option to shut it down, though it would be good
Most importantly, even though liquid glass is accepted great and widely accepted, Apple still needs to give us the option to close it. There is a personal computer, ok, PersonalMore than a smartphone or a tablet, at least in my opinion. Therefore, if someone does not like the look of liquid glass, then it should be more traditional and be on the table.

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I have seen a lot of comments that liquid glass is just one rehesh of Windows Windows Vista and Aero Design Language. Although it is very different at a technical level, there are definitely things that are finally reminiscent of Windows Vista and 7. though though, what’s wrong with that?
This is very common for design fads to roam in circles, so perhaps after liquid glass, we will return to the Skyomorphic Apps with the felt textures and woodgrains and we will like it.