I had already withdrawn my hands on Donkey Kong Bananja in New York, the same day it was announced. Although I was affected by the level of destruction and exploration packed in various fields, the time I played at the Nintendo Switch 2 Review event was not enough to understand that I should be excited about the game that it was due to the first 3D Donak Kong platformor in more than a fourth century. Last week, I was given the opportunity to return to New York to play Donkey Kong Banza. However, this time, I was given time in two hours of hands, and as a result, I was extremely excited to go to banana with DK later this month.
Like my April session, the donkey on my hands began from time to time with Kong Kenza in the ingot isalized mines, which serves as a tutorial location. Here, I slap the ground to break the area in all directions, rob and find mysteries, and wherever I can find it, collect Bandium gems and gold there. It also reminded me of the impressive level of destruction in playing in donkey Kong Banza; I loved punching through every type of area to create new paths and detect various collective objects. In addition, it is just so super satisfactory to break through the walls with the fist of DK. Although I have done some investigation into the mines, I am eager to see areas I have not seen before, so I run to the huge Bandium gemstone at the end of the area and kickstart the main story.
After that reproduction for banleza in the Ingot Islands mines, my time with the game took me to three main areas: lagoon layer, valley layer and forest layer. The lagoon layer included SL100 and SL101 (reflects the progress of areas within the game). It had many pillars that I needed to destroy water to unplug. With each destroyed column, the water level increased, opening access to new areas. It felt like a wet-dry world in Super Mario 64, except that it seems that water only rises because you destroy more columns.
While living there, I also unlocked DK’s first changes: Kong Kenza. This operated its punching so that it could not only destroy enemies and objects that the normal donkey could not do without the help of the difficult terrain, but also destroyed other items. Not only this, but each canza change has its own outstanding track from Polyne. Bananza changes only last short time, but they are incredibly powerful. This was especially true because I moved to the next area of ​​my demo.
After an extended period in the lagoon layer, I discovered the valley layer (SL300), which allowed me to experiment with different areas and offered slightly more vertical and underground investigation. It was here that the destruction actually started singing because I dug deeply in the valley in search of collection. Helped by Kong Kenza’s powerful punch, I started racking the bundium gems from across the map. As you hit a few milestones in your bandium collection, you earn skill points, which can be used to upgrade DK’s health, punching power and collection radius; They can also provide donkey kong to new abilities, like a skill where he can use the area to surf the ground or to bang a chunk that takes into the ground after jumping. You can opt for using skill points to upgrade your kelenza changes (more later).
My time in the valley layer ended in a boss battle against Gampi Kong. This employee of the Dastardly Corporation VoidCo forms a multi-terrain golem with a huge club made of rock, which he violently swings. After absorbing some hits, I intimidated some apples to restore DK’s health. I was wooed to use Kong’s Banja, but I wanted to do it as standard DK. I can use the rocks from the body of the golm before punching through a layer of soft terrain and using them in a way to break the hard material that makes the body of the monster. A “Eureka!” Moment, I decided to rip the chunks from the club of Grampi Kong, which, after a few rounds, reduced it to a deadly pulse. After eating most of its armor, its vulnerability point was exposed to the top of its head, and was free to defeat DK Gampi Kong in submission and defeat the boss.
After entering the last area of ​​my session, the forest layer (SL-600), I realized that the easy exploration I experienced in the previous layers would not work. Poisonous lakes, thorny plants, and more aggressive enemies laid the jungle layer, which led to a lot of challenge. Thankfully, in this final session, I could use the ostrich’s banza, which allows DK to be converted into hybrids like a bird and glide for limited time. I wondered how low his flight is, but You can upgrade using skill points. During this section of my demo, I used a skill point to unlock a skill, where DK can drop egg bombs in the form of his ostrich.
During the time with my hands, I completed various challenges courses and war courses, two types of section-off room that you search in searchable areas of donkey Kong Kenanja. These curated challenges offered the puzzle, obstruct the course, time-bound war scenarium and even barrel-blasting exploration. Whether I was navigating around the uncertainly thorny vines, escaping from the moving walls while hanging from a garbage and climb, or by defeating a group of enemies before the time ended, I was eagerly ready for each new challenge room. And since they offer alternative bundium gems to complete alternative tasks or find hidden areas, it seems that you will have a lot of reason to spend extra time or play these fun rooms again.
I was probably the most curious to play through the 2D sequence as shown in Donkey Kong Bananja Nintendo Direct a few weeks ago. They are mixed with challenging courses, and thrown on me a labir course at me. This donkey felt like a magnificent throbac for the feet of the Kong country, which we all remember, but DK retained its full moves, including the Celanza Transformation. My primary concern with these steps – that, like other 3D platforms involving 2D sequences, Physics 2D would not look quite right – when I had a chance to run and jump from this perspective. I am happy to say that it was very good in 2D, even I was given limited time and I was not particularly challenging despite platforming.
The only negative I can actually say from my hands to the session that Framaret was actually struggling to struggle with the action on the screen on the screen on a really regular basis. Although it is not bad anywhere because some other games we have seen on the original nintendo switch, it is a little related that the company’s second major first-faking title for the new, more powerful hardware of the company cannot perform consistently well. However, it is completely possible that the build I played is not completely adapted the way the launch version will be.
Before concluding my gameplay session, I attended a brief cum-up play session. The second player controls the vocal explosions of Polyne, which can simulate different areas, smash through the walls, and even defeat enemies. You can control the crosshair of polyin using Joy-C2, motion control, or mouse mode of traditional gamepad control. This is a more active co-op experience than the Super Mario Galaxy or Super Mario Odyssey. However, it still looks like a fun way to include a low-influential player in fun rather than a destination mode.
Through my demo, I felt a strong feeling of enthusiasm to get ahead of my mind. I was still focusing on the gameplay, but I was looking forward for long nights, I would essentially spend to search for many layers and biomes with donkey kong and polyin when Donkey Kong Keenza arrives on Nintendo Switch 2 on July 17.

