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After climbing severely acclaimed titles in the Metroid series and reviving the Conmy’s Castlevenia series, developer Mercurysystom has risked the risk of co-co-owning its latest project. Fire blades There is a chance to prove your development skills in preparing your own original idea, and love a lot about the mixture of the dark fantasy and mythology of this game.
Review information
Platform review: Ps5
Available on: PS5, Xbox Series X | S, pc
Release date: May 22, 2025
It is said, rather than installing this world with bold new ideas, it is not difficult to feel the weight of heritage and industry trends, holding the game back with greatness.
Instead of focusing on negative, there is a lot to appreciate in this new game, especially the father-son-sask bond in the heart of this story. While the game creates a story about an ancient caste of veterans, known as forces, which establishes knowledge to craft weapons from steel to humanity, this power is confiscated by Abhishek Rani Neria, who gives curse to those who oppose it and turn steel into stone, conspiracy is simple. Aran de Lira has one of the ancient hammers required to create his own steel, and with his deceased friend’s son Asado, involved in the search to kill the queen.
Classic queen is
There is almost a retro simplicity for the world of the world Fire blades It is introduced: Aran is a lonely figure with a lonely past that increases his desire for a solitary existence, yet he is ready to save and save an old friend whom he hears in danger nearby. The child wishes to avenge his father’s death and, thanks to his knowledge of the forces, goes to this adventure with Arran to take the queen down.
Unlike scholars’ children and mysterious scary big men soon get hot for you, and not only recently because of their bondage and equality between crateos and atrius. God of war Topic. ASDO is far from a annoying side, really balances knowledge with funny pinch that is enough to laugh without a hassle (and you can always send it away, if you wish to calm down). I felt the desire for Aran to learn more about a warm and my past, especially the queen’s preserved mysteries of their previous relationship before her offspring for autocratic control by her.
After expecting a practical but minimal story first, I was surprised by finding myself attached and the desire to learn more about rich learning in this world.
This world is an unnecessary videogame-Y nature and is imbuated with a strangeness reminiscent of the adventure of the middle-Bazette in Cast, Xbox 360 and PS3 Era
It is balanced with an attractive fighter system, although it will take time to learn its quirks and complicated, thanks to an AT-first clunk and uncomfortable control plan, you come to appreciate soon. For victory, players need to learn the best weapons to combat enemy attack patterns and each of them.
All four face buttons each are mapped towards the attack: on a playstation controller, it means that the triangle will strike from the top, x from the bottom, and square and circle from each side. Depending on the armor of an opponent, it is necessary to consider that you strike to deal with maximum damage, or many times, to affect any damage.
Not only when you strike, the most important in the boss quarrel. A initial sub-boss, a troll, you need to reduce its health, then to move it forward before pursuing it to slices a part of the enemy’s body. Whether fighting big owners – a boss at the end of the Crimson Fort is especially interesting that it forces you to learn both to attack and learn the strike direction to defeat it most effectively – or small -flourishing enemies, it rarely tires even after dozens of hours.
It may take time for stamina systems to incite a strong, sharp attacks, and your hands are being used for abnormal grip of mapping for both blocks and doding for left bumper and trigger, but you soon adjust attractive stress that inspires attractive stress that inspires high-stake struggle.
nerves of steel
Giving the blacksmith skill key for the identification of the game, you should collect materials worldwide to create new weapons. You have complete control over the type of steel you use, which determines weight, speed, strength, blocked, and more, and once you refine this selection, you will again have to hammer the weapon in shape. Close to the actual size, the weapon is more sophisticated, and so the more you can repair it before it is unusable.
It is fun at first. After a while, it becomes repetitive and time taking time. If you prepare a good enough weapon, you can automatically fill it again at this level without playing miniigame, but if you want to improve this state or make a new weapon, then you have to spend for five minutes, which will have to grind the speed to stop a trembling.
It is one of some issues of keeping the game back, many are bound by the leading long heritage in the development of this game and the weight of adjusting the design of the game to pursue the trends of the industry. On many senior developers Fire blades Most forgot worked on 2001 action title Die: Blade of DarknessWhich, beyond visual equality, is often considered as a precursor dark Souls Stamina and style in deliberate action in your careful use.
best bit
However, it takes some time to get a habit, catching with this unusual control plan and brings a fundamental enjoyment to weave your way to dodge and win the pattern of a difficult boss attack correctly, dodge and win your way that leads you to the next area on your adventure.
While it makes it unfair to compare a game that refines these 2001 ideas dark SoulsIt is difficult to see their implementation, and many other mechanics are not found Separation But this game is clearly inspired by the wholesale hug of Holweight of the industry. Players have limited flasks of health medicine, which can only be restored by resting on envoys, fitting the bonfire in the legally equal to the bonefire, and after death, players should return to the place they had fallen to save their weapons.
Even though we were giving credit to these ideas Separation And not an attempt to make adventure like a soul, Fire bladesPloding of both level designs and enemies feel the best suitable for a style of action contrary to the action of action and invincible attack. In the fight against the dead crowd, you can often face a dozen enemies close at once, and even your fastest weapons are useless at the rate that your attacks are interrupted.
Since the game lacks the punishment of lost resources or the risk of losing your weapon forever. If you die before recovering it, fixing your weapon feels like a core and is a compulsory feature to follow the formula compared to the design compared to the speed of this adventure.
A search for souls
This contributed to a huge feeling that the embrace of so many souls served to obstruct the natural flow of the game instead of increasing it.
Before we discuss the cumbersome map of the game, which can be almost useless when navigating the multiple, multi-level terrain for the next purpose, through lack of its dimensions.
This is only complicated by the fact that there is no clear indication in the environment as to where to go further, and even navigate the menu active alternative objectives can disable the marker and automatically to clean that specific purpose, until not re-activated, often more complex is not useless in multi-level areas. If you are navigating a multi-floor fort and remember an inconsistent door, you have to unlock with a new-abusive key, even a marker will not stop wandering in circles to be lost and disappointed for 20 minutes or more, even a marker.
Nevertheless, despite my complaints, I felt enough attraction to move myself. This world has an unbuffed gammy nature and the cast, Xbox 360 and PS3 era with a bizarrely reminiscent of the adventure of the middle-ruckus in the PS3 era, such as with a bizarreness, such Ghulam: Odissi in the west, But this modern era of the spring budget is non-existent.
For all I can complain about the motivations of souls that these days create more groan than enthusiasm, there is a simplicity to go into search and kill the queen, while you offer sufficient mechanical depth without dropping a large number of unnecessary systems.
You craft weapons, you fight enemies, you move forward. Simple, but the spirit of a human hand, some overgrowth executive or a high -hearted focus group, instead of every property, also attracted me to my flaws.
Fire blades Attractive, even though its souls were more of an obstacle for characters and adventure work. This mixture of retro simplicity and modern nature will not be the best game you played in 2025, but it is going to be one of more attractive (and such as memorable), and is it not good?
Should you play Blade of Fire?
Play it if …
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Accessibility facilities
In accessibility features in Fire blades Are limited. With subtitle size and color -camera shake and motion blur can be adjusted, but otherwise, the default text is small, and it lacks many common accessibility features such as colorblind mode.
How did I review the blade of the fire
I played more than just 30 hours of game on a base PS5 model using a standard dualsense controller at standard difficulty, obtained all the way in the later stages of the main story through the game.
I used an asus vg27aql1a Gaming monitorFor audio, a mixture of Denon speaker and a wireless audio adapter, and Airpods Max Was used.
May 2025 review for the first time