Until this point, the coverage we have provided for Borderlands 4 has focused on the world, core gameplay and story. But the long -standing fans of the Borderlands franchise know that the game is not necessary when the credit rolls. During the gearbox’s recent visit, we asked the Creative Director Graeme Timins to share everyone about the Borderlands 4 endgeam.
Apparently, the studio wants to keep most of the details wrapped, such as when I ask Timins about the endgeam present in Borderlands 4, he starts in the beginning, “We will have an endgeam; I can say that.” However, Gearbox Global Creative Executive and after East Sports information Editor-in-Chief Andrew Rainer said, “It is very ambitious,” Timmins opens a little more.
“I personally care about it very much, because my role on Borderlands 3 was curing what the endgeam became for this,” says Timins. “I know what is important for our community, and it is already made in the game. Like, we took purposeful decisions with our action skill tree, assuming what will come in the future with our endgeam. It’s not a secret. It’s not a secret. That is that we always increase level-cover, okay?”
The team attracted a lesson from the previous games, including the most recent entries in the series, designing the endgeam of Borderlands 4. “In Borderland 3, we finished at 72 skill points,” Timins say. “This is actually a high number, right? And so, for the game designer, who can create a lot of chaos with those action skills. How you are designed. You lose diversity because you add more skill points because everyone’s homogeneous, because they all unlock the same skills) Wonderlands and Borderland to ensure that we are still to ensure that we are still for the bandersland Execute the best version. “
Probably, we will learn more about the Borderlands 4 endgeam before coming to Playstation, Xbox and PC on 12 September.

