It has been less than six years since the original death came out and a lot has changed since then. We have seen that the world passes through political and economic turmoil, an epidemic, and more. Maybe Death Stranding 2: At 2025, be so interesting on the beach. Where Kojima and her team once told us a story of connection in the original game, its sequels question the dangers of the connections that discovered pain, they can produce us and even how they can be used to manipulate us. The story has an overflow of up and downs, which is of better gameplay and captivating characters, which take a long and sometimes strange journey for a surprising conclusion.
I will catch you and protect you
https://www.youtube.com/watch?v=tooo9sq7u8
Forming behind the original story, the legendary delivery man Sam Porter Bridge (re -originated by Norman Reids) is living his life in the post -death. This is an event that it is observed that preceding creatures are known as BTS (beach things), which slip into the living world and occur largely when exposed to living beings. Whatever she and the presence of “timefall” rain is almost almost humanity from the Earth and takes the remains in isolated shelters for survival, until Sam was not connected to all the super Wi-Fi-like Chir-like networks of the United States and prevented the incident of an near-static human extinction.
When everyone was told and done, Sam rescued a mentally talented child (dub “Bridge Baby” or Bibi, who was with him, thrown out of his protective container, named him Lu, and went to a remote place in North Mexico to lift him. However, a very “when I felt that I was out, they pulled me back”, Sam has reunited with his fellow delivery activist, delicate (actress Leya Sedox), who asks him to help add Mexico to the Chirl Network to the way of joining the United States. After all, Sam learns that doing so will open a space/time gate that connects to Australia. Resistant at the first time, he finally leaves Lu in Fragile care and goes to it. Unfortunately, something is so terrible that Sam is completely abandoned in despair, yet unable to die because it is a repatriation, in this universe, will return to life, whether he is killed. In the depth of his depression, the delicate begs him to visit and travel through Australia, and there is no reason to live in Mexico, Sam started the Lu’s pod in his suit and started a trek across Australia, connected to the Chirl Network.

Death Stranding 2: There is one based on the beach that punches the player in the intestine and hooks them in quick and fasting. Its emotional grip is much more sudden than the first game, which often rotates around the phobia of contact with others, and gives Sam a compelling reason to see through his journey. In addition, when Sam is alone, it is also present through prolonged spread. In origin, Sam was often isolated. Settlements will only congratulate him in the hologram and some favorable contacts that they were often limited to messages, telecommunications and recorded messages.
In Death Stranding 2, Sam DHV becomes part of the Magellan crew, which is familiar and filled with new faces, and grows around Sam to become a nutritional family. Returning characters are welcomed by a warm welcome by a Sam, even a Cosier by a Sam who has learned to care about people close to him after being completely strange and away in the first game due to his phobia. You can easily see that SAM is as much pain, it is growing and recovering, and it is inspiring.

In contrast, the opponents run a deep desire to come to a satisfactory. Only couple issues I have taken with artists and narratives that one of the villains often talks about a straightforward larger game, which is only to kick his ass easily, and a certain familiar face reveals in a stressful moment, but to play with this much that it is a shame (a shame because otherwise he is great. I also take care that if you do not like Kojima sometimes long-lasting details, they do not get any short in this game. But on his positive side, you can leave any cutting or infection to go back into action. It is also good to get quickly repeated parts.
All Death Stranding 2 is pinned with a vibrant ribbon of scenes and music. It is usually alone in the form of DS1 in its vast landscapes, but the depth of environmental design in the sky of Rocky Mountains, Grass Banjar land, dry sand, and environmental design in the sky of Mexico and Australia creates beautiful ecosystems to lose themselves to reduce themselves. Woodkids and other musicians have pronounced the beauty and power of the story with a completely delightful mixture of songs that work well in cutting, but whenever you want to hear them, you can easily join a custom playlist to take them with you through the world. In its lightest, it is a solid soundtrack for a great roadtrip game. In its best form it fully pronounces and pursues a beautiful story.
Great savior
https://www.youtube.com/watch?v=fmyjewbunn00
Amidst the emotional story of Dath Stranding 2, it is still a journey of delivery and connection in its gameplay. This time you have two areas to link and they are quite wide. Ultimately, if you have played the first game, you will know a lot about what you are doing: get a main order, deliver to one place, and open the location to the chirl network that allows you to build structures and supply, as well as allowing structures and supply from the world of other players. The basics of this system, cargo, purpose, and other players to share indirect resources with the world and even all are here, but they all have become better in smart ways that even grow up to your interaction with the environment.
It begins with new and interesting environmental encounters. You are not detecting diverse topography in Death Stranding 2. This one has weather events and can change with topography forecast. There was an example where I was going to a river, preparing to cross it because it was shallow, only for a storm and floods to dramatically grow the water level. I was almost swept away from the sheer of change. Meteor rains, avalanche, and earthquakes also appear, SAM pushes more than before to stay on their toes in unexpected conditions.
https://www.youtube.com/watch?v=nvbv8tjwdji
Equipment and progress through Death Stranding 2 are also better in the first game. Every settlement you have have have five levels of connections, first to open your area to the chirl network. Every time you take a main or sub-order, bring lost cargo, and/or fulfill a purpose, your connection gets a little bit, and when you hit a level milestone, that disposal will often reward you with new or better equipment and enhanced resources for building and maintenance in the entire area. And those awards almost always add some cool to their overall options. It is much better than gate-goes that can achieve firearms that can deal with BTS, but even some of the late unlock. A land and water-surfing hoverboard is a coffin-shaped shaped that quickly became one of my favorite things. Here is very good stuff that was rare to get something that I never used, and it makes for a variety of gameplays.
BTS, human bandits and robots are your three main threats in this game, and I am happy to say that the board has improved. Where in the first game I always felt that it is strange and hate to confuse in fight, Death Stranding 2 makes it more accessible and offers you so many options that if you can’t win fights, I would say that it is your own mistake. Whether you want to go loud or silent, cruel force or strategic, explosive or surgical, as long as you bring the right tool and use it correctly, you will be cured.

Thanks to all those devices, the search feels that the original death has almost improved almost completely. He said, it shares some pain that I really want to not be brought from the first game. At any time you are on a vehicle, it can be highly disappointing when you are trying to live at full speed to get somewhere to get dead in your tracks by a small, almost sure rock. What is bad, it can jack your entire cargo load, damage goods and reduce your awards on delivery. Sam is a strange mess while traveling through any kind of liquid, whether it is water or tar, and trying to navigate the hard terrain at the time of death 2 can be badly disappointing.
Even late game sometimes feels that whenever you become really loose, you can be punished for it. In this case, I often try to make a jump ramp and ride the coffin board among them, but if I do not kill them, I would close them a side without activating the anti-gravity function of the jump ramp, crashed and burning with my cargo, and a save file load as much as I liked as much as I liked. If there were not many types of alternatives to change or change my approach to the sev/load system that forgives, I have probably become a gumpear, but with those things, I will accept that it indicates too much testing, error and emerging problem-solution. I am worried however if this game becomes offline then what happens, because if you lose access to other players’ shared structures and contributions, this game becomes quite difficult for travel and progress.
you are never alone

Death Stranding 2 will probably be divisive to players, partly due to its length of travel (I saw 100+ hours at a searching speed), and partially because it does not solve every issue that gives the earlier glow. Travels and delivery can still feel strange and disappointing, but you have so many options for everything that really keeping you back is not looking for them. Meanwhile, Kojima’s writing has still long curved, and sometimes improperly book, but the overall message, compelling force that drives it, and the final conclusion left me the credits by the time of rolling the credit. If you care enough to start the trip, I inspire you to finish it. It is really worth traveling.
This review is based on a Playstation 5 review per review per review publisher. Death Stranding 2: On the beach on 26 June 2025 at PS5.