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    Home»Startups»Enterprise VR Training Company Stiver raised $ 35M to help rebuild the workforce
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    Enterprise VR Training Company Stiver raised $ 35M to help rebuild the workforce

    PineapplesUpdateBy PineapplesUpdateApril 27, 2025No Comments7 Mins Read
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    Enterprise VR Training Company Stiver raised $ 35M to help rebuild the workforce
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    Hard,The company behind an enterprise-centered virtual reality (VR) training platform used by big names such as Walmart, Verizone and Bank of America has gathered $ 35 million in the expansion of its already declared $ 30 million series by round of funding.

    The latest cash injection comes amid increasing concerns around the so -called “great resignation” so -called “great resignation” 4.3 million American activists quit their jobs in January alone. Throw the mix in the workforce in the growing burnout, and a broader tendency that is rethinking countless employees on their life and career goals, and it is clear why companies can look at techniques that help not only to attract new workers, but maintain the existing people.

    “In the last two years, epidemics limited many workers to their homes and inspired businesses to participate most of their workforce,” Strever CEO Derek Belch told venturebeat. “It acts as a catalyst for people to reevaluate its goals and careers, which combined with burnouts, high wages, and lack of opportunities for advancement as a result of the lack of opportunities, was left voluntarily abandoned. The needs of the employees have been replaced, and companies must be adapted.”

    But how, in fact, immersive technologies like VR can address these problems? Ultimately, all this comes down to self-improvement in becoming a “remote-first” world.—-The need to feel that they are pushing themselves in their chosen career, whether it is through apsculing or racing.

    “Continue with the great resignation – and no signs of slowing down – training today plays a much more important role in maintaining and drawing talent,” Belch explained.

    Enterprise VR Training Company Stiver raised $ 35M to help rebuild the workforce
    Strive in action

    Strever platform

    Established back in 2015, StrivR companies bring everything that requires them to train through VR, including strategies and planning strategies such as software, materials, hardware, and related services. The platform combines the learning theory, data science, spatial design, creator tools and more, catering to using company-specific requirements at equipment and locations, while also provides analytics for insight around use and engagement.

    “In our core, we are an emergency learning platforms-our platform enables enterprises to measure and measure the effectiveness of the headset VR,” Belch said. “We partner with our customers over all aspects of searching, strategic plan, course design, material production, experience construction, set up, adoption and performance analysis.”

    Strivr: Analytics

    It is worth noting that Strivr does not develop its own VR headset internal, instead selects partners with third -party providers.

    For example, back in 2017, Walmart announced that she would start training employees in VR using Strivr, and a year later the company doubled the effort when it bought 17,000 Okulus Go headsets to train employees at thousands of retail shops, which enabled employees to load employees. Pickup towerA new online order pickup option, before it was installed on its store.

    Since the original series B Funding Trench of Strives two years ago, Santa Clara, California -based company has earned an impressive roster of new customers like MGM Resorts and Bank of America, latter Which revealed last year It will provide VR training to some 45,000 employees in 4,000 banks in the US and the financial powerhouse is now not only going to the extra mile in its commitment to VR, but also to protect itself – it is directly investing as part of the Series B Extension in the company.

    Hospitality and entertainment legends MGM Resorts, meanwhile, are using a striver to train employees at their destination in Las Vegas, Michigan and New Jersey with a plan to increase things in the future.

    “We hope to expand this partnership and use VR to help the candidates hiring the process of hiring, before they look at a job before applying,” Belch explained.

    In other places, the series B Extension Round was led by Georgian, which had additional investment from Accenture Ventures, Works Ventures and Gingle.

    Employee development

    The VR-based training sector also has various players, including talepins, who recently raised $ 20 million, and the interplay that shut down the funding round of $ 18 million last year. Collectively, all the activity suggests that there is a growing demand of VR in the workplace, whether it improves the “soft” skills of workers such as employee onboarding, health and safety training, customer service coaching, or only sympathy.

    Belch said, “As a result of the increased stress from epidemic, sympathy became a high-demanding skill-we helped Walmart to give an immersive sympathy training, which his employees actively demanded, as they wanted them to prepare for a difficult interaction with customers every day.” “And this is another trend we have seen: more focus on meaningful employee development – learning is no longer a box to investigate. It is a strategic advantage that many top officials are using to hiring and drive retention.”

    While the epidemic has probably played a major role in the embrace of VR companies, the growing promotion around the metavors operated by deep-jeb companies like Meta is also playing a role, and it seems that VR is finally looking for real-life uses outside the gaming and peripheral “gammy” uses.

    “We have seen a lot of changes in the last few years, especially with Kovid epidemic, the way we work and interact with others, and create many major socio-economic challenges-not to mention, not to mention, the recent emergence of the metavors was very large,” Belch said. “I think what we have seen is that VR is not only for ‘early adoption planets’. Every major industry companies are now integrating immersive elements in their learning programs in many new and different use cases.”

    It is clear from strategic investments that Strive has attracted from the choice of Bank of America, Worked Ventures and Professional Services Legendary, which is recently 60,000 VR headsets purchased Onboarding and training efforts as part of your employees. The company said that thousands of employees will work with their “Neh floor“Enterprise Metavors from their first day.

    “In our virtual campus, new higher higher teams are included in our virtual campus, which we do, how do we do, and how our culture comes on life,” Tom Lounibos told Venturebeat. “Metaverse provides the ability to score active learning with quality, intensive retention and frequent levels of high employee satisfaction.”

    These strategic investments will also be seen to join the striver Accenture Ventures Project Spotlightsimultaneously Workday software partner programEarth Stive will be integrated Working material cloud To give it a direct link with its workday enterprise customers.

    With another $ 35 million in the bank, Strive is well financed to increase its business as companies in industrial spectrum will include new ways to attach, upcil and resume their distributed workforce-this will include increasing their content offer through their SDK and increase their strategic partnership to build their content libraries. Also, the company is ready to bring Protriver portal For all customers in the coming months, who serve as a central groove for tracking the hardware fleet, managing materials and searching for data and analytics.

    “Traditional teaching and development methods are not effective, skilled, scalable and data-operated, which are sufficient for the needs of enterprises today and tomorrow,” Belch said. The “virtual reality” allows to learn ‘by experience, no matter whether a job or concept or task is being learned. “

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