First major patch for FBC: Firebreak addresses the first hour experience of the game as well as cosmetics in relation to progress.
Remedy Entertainment released FBC: Firebreak earlier this week. Before the end of this first week, the developer released a post-launch update. This patch addresses the first hour experience, which expects the opening of the game for new players will significantly improve.
https://www.youtube.com/watch?v=zpsqoqbhl
FBC: Firebreak update var. 1.2 patch notes
The following patch were posted on notes FBC: Firebreak Steam Page,
Overview
We have overhell the core system to make progress faster and more beneficial. Changes in the economy improves how you earn and spend currencies; The request store now distinguishes gear from cosmetics, and the progress of the job is restructured to allow players to play full jobs (all three zones) more quickly.
At its top, the game included in this patch has many visible and under-hood improvements.
Read our broad blog post What is included in this patch and what improvement we are looking to bring to the game in the near period.
Economy change
- Upgrade currencies (lost property and research samples) are now visually exposed in jobs to make them easier to spot.
- All unlockable costs have been unbalanced to match the real player currency income better.
- Players will now earn and spend lost property at a healthy speed, making smooth progress and gear unlock.
Job progress and withdrawal levels
- The new players now start at the clearance level 3 (CL3) for the first job, hot fix.
- Players can still choose to play on CL1 or CL2, but it is no longer required
- To unlock the next job, you have to complete a full three-zone run in CL3.
- By completing the job in CL3, corruption amendment for that job is also unlocked.
- These changes provide rapid access to full job experiences and improve matchmaking and onboarding.
Demand
- The operational requirement is divided into two categories:
- Required: weapons, gear, improvised equipment, changed growth.
- Expressions: cosmetic unlock, such as sprays and armor sets.
- You no longer need to unlock unrelated items (eg, gloves) to reach the key gear such as arms or growth.
- Overall, gear progress is now quite fast and more concentrated.
balance
- Bumbox and Kunda cannon reduced time to manufacture
- PH Topper Health and Stagger Thresold increased
- Wrench of fix kit now damages every tier
- The health pool of powerful enemies has increased (with names)
- Stapler corrupt items are now less elusive and easy to follow

Audio
- Shock Fixed missing third-person perspective sound effects for enemies that were not being played properly
- Fixed music transition issues when going from the main menu to the gameplay
- Shield recharge sound effects are now properly audio, with a new implementation for out-of-ranges scenarios
- Fixed by hearing a bug properly to prevent harmful conditions from other players (eg fire effects)
- A sound effect was added when exiting the weapon or grenade selection in the loadout menu, and infection sounds for lobby Quick Kit Selection
user interface
- Results Fixed Crisis Kit XP Level Indicator in Screen Display
- The post -match results overlap the reputation XP progress in the screen.
- A crash issue fixed while inspecting arms in the loadout menu
- When the host leaves a party or disintegrates, a deceptive error message shown fixed. This now correctly indicates that the party was dissolved
- Now you can pingle zipline
- Temporary change: Due to the issues of performance, removing the list of active allowances from the top right of in-game Hud (we will fix it immediately and bring back the previous list)
Sports and performance
- Decided an issue with Humidifier where the water level was changing only to the player who kept the humidifier
- Extended dualsquested haptic reaction to different parts of the main and other menu
- The jump kit impair tool can now be charged while sprinkling.
Visual and rendering
- Performance reform
- A teammate’s resonance to the shield range no longer triggers the blue screen flash.
- A glowing attraction added to lost property and research samples to make them more attractive
- Better blood visual effects
- The distance faded for deformation effects inside fans
- Freezer Duty – In Zone 2, a ramp was added to the top of one of the buildings so that S could reach there now. To apologize
- Ground Control – A wall has been fixed in Zone 2 so that players can no longer see through it
- Update various props and environmental elements
https://www.youtube.com/watch?v=mdrap3j7NT0
We had a lot to say about FBC: Firebreak, so be sure to check our complete review to read on our thoughts about the latest of remedy. If you are already in the game and require some tips or have questions, be sure to check our FBC: Firebreak theme page for the latest guide.