Science-Fi FPS is the first game of La Quimera Reburn, a new avatar of the metro co-development 4A games Ukraine. It is now in the initial access. This last bit is a surprising: Developers planned to release the new shooter as a “a large, full journey”, but the resource obstacles, technical complications and, possibly, to create “some pivots” in front of the comprehensive effects of living in a warzone. Due to this, last week and then a launch delayed, Sudden declaration He will begin as La Quimera as an early access project.
I have played the first of the four missions of the initial access build, and yes, it all feels a little less, although I think the problem is less execution than the concept. La Quimera just doesn’t feel like a very exciting shooter, next to the developer’s previous post-epocalliptic moscow tunnel.
It is set in a future trip to Latin America that is like a call of duty: Advanced War is trying to become cyberpank 2077 through the horizon: zero don, neo-aztech megacities and verrect metal stall bots with a verdict-filled with metal ruins. You play a PMC tropper that climbs a direct rescue mission and immediately flows into widespread technology Xinigons, which usually makes you a guinea pig for some cybernetic transplantation.

Said that the initial game Struptation brings with it a suit of secondary capabilities and upgrades, which I have achieved so far. They will need to be really exciting, as La Quimera’s gunplay is currently theoretically theoretically higher to a power fantasy than the metro. In short: You hide behind things and choose them one by one until a person flanks or a grenade – rinse and repeats. There are two broad categories of guns: red types are for friends, blue types are for drones. The weapons are excluded and moved to the maximum – one of the early pistols looks like a ghost -Busting hairdryer – but they (yet) do not have a stable intimacy of the metro’s hydraulic BB guns and drum -fed shots. They are just attractive gizmos.
You can tell the same things in the story and the world. Settings are the range of tourism – it is one of the localizations where people cleverly peeps English with high -veg Spanish bits, such as other languages were present to supply the punchline. Dialogue also swears in a way About To be attractive enough overcampsary, such as you are pronounced children’s first F-Bum, but mostly just insipid. Nevertheless, a lot of thoughts have been dense and gleaming or provoked and have gone into architecture and geography. It is just a shame that La Quimera will not let you find out too far: It appears to be a universe of tunnels and tier chambers like the metro, except that being set in the open air, requires the boundaries of Hallographic Red Mission to prevent you from wandering.

It does not feel like a particularly difficult game on normal difficulty. Health should be replenished manually, but when you almost die, the game gets out slightly from mercy, and when you eliminate your capped supply of medicits, there are regular posts to soften the fall. You also have an option of co-op, in which players have been formed in their hub base before going on the mission.
La Quimera will be in early access to “18 months”. Here you will expect to be completely released:
– Deep integration between narrative and gameplay in both single and co-up mode.
– Expanded NPC participation in story-operated gameplay situations.
– Better pacing and balance between narrative sequence and gameplay encounters.
– Increased level design for war, ensuring that challenges are attractive to both single and cooperative players.
– A large number of levels that complete the major story of the game.
I will definitely reserve your money at this time. I can see a serviceable shooter produced by this vortex of doodads, bandidos and cussing. Perhaps the development of the latter plot and hardcore upgradation will protect it from disaster. Nevertheless, if you are currently after a campaign shooter, you are probably better to dig Metro 2033 again.