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    Home»Gaming»Get a new look at Wick IV in unrealistic engine technical showcase
    Gaming

    Get a new look at Wick IV in unrealistic engine technical showcase

    PineapplesUpdateBy PineapplesUpdateJune 3, 2025No Comments3 Mins Read
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    Get a new look at Wick IV in unrealistic engine technical showcase
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    CD Project Red took a stage during the kingdom of today’s unrealistic showcase to unveil a new look on The Witch IV. In this, the CDPR carries the audience through a technical showcase, with the new unnecessary engine 5 Nanite technology, NPC animation, and of course, CIRI, this fourth installment hero Monster Slair is highlighted in the series. Witch IV looks gorgeous, and CDPR says that today’s demo is running at a standard playstation 5 on 60 FPS.

    The demo begins with a cinematic, before we get a new look on CIRI, showing a stage in crisis. After the cinematic, CDPR took a stage to go on hand to the technical showcase, which shows our first look at the CIRI in the Repressant Gameplay, his new horse partner Kelpi and the Gorgeous Kovir region. Before bringing Ciri and Kelpi to Valdrest city, the demo takes through some leaves through some leaves.

    See technical showcase for yourself below (thanks to capture, gamesprey):

    https://www.youtube.com/watch?v=Swjlegh_3QA

    Jumping into some more technical details of this look at The Wichar IV, CDPR says that the Unryling Engine 5 has a “multi-sector motion matching”, which synchronizes CIRI and KELPIE completely synchronizes, and claims that “the new” is a result “as a result”. The solver “allows realistic muscles to move and pull under the skin of the kelpy without compromising on the performance of the game.

    CIRI and Kelpie riding in a wild forest in the Kovir region of this world, after CDPR states that “Nanite Consolidation,” a new feature of the unrealistic engine 5, allows artists to model every leaf and pine needle. Each can be represented as a “adaptive, volumetric, perfectly 3D vocals representation” that converts them into a pixel shape in cubes. According to Unreal, this technique makes designing leaves that react really to the world and easily light around it.

    The final piece of technology highlighted during Widhar IV showcase is a “completely new unrealistic animation framework,” CDPR says it is allowed to go over 300 animated NPC “about their business” without compromising a 60 FPS gameplay vision.

    Get a new look at Wick IV in unrealistic engine technical showcase

    Wallstaste

    The entire technical showcase looks beautiful and is quite ambitious. Of course, the possibility of Widhar IV is likely for years, and it represents showcase technology and not necessarily what the final game would look like. Nevertheless, this is an exciting look at the CDPR’s next Open-World RPG possibilities.


    What did you think about technical showcase? Let us know in the comments below!

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