
Obesidian will shake its initial access strategy for the release of Ground 2 next month. Instead of monthly micro-update, which were ideal when the grounded launch, the developer has decided that something else would be ideal every four to five months.
In an interview with GamesradarGround 2 game director Chris Parker fulfilled the studio thinking.
“When we started with a grounded 1 in the initial access, we were trying to update almost monthly. It was a problem and did not do it. It did not make the community happy and it did not make the team happy. So we are looking for a long time, we are looking for a long time, the meetier updates that are within four to five months range,” he said.
Parker stated that it would directly copy that the Obesidian strategy was later in the initial access development cycle of the first ground, “where whatever the area was a large part of the area, all new organisms, armor, new equipment, new mechanics, or whatever may be, with,, with, Parkar said.
He said that Grounded 2 would also include more to follow a story. The team wants to preserve the first game’s fun survival-making experience, but at the same time wants some “story nature”. This should not be impossible, I hope, seeing that the obesidian survival is much better to create a heavy story-run rollplaying game rather than the craft sandbox.
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