Skate video game series has been a foundation stone in the skateboarding community since its debut in 2007. It has been over 15 years since the release of a new skate game, but despite this, the franchise is still equally strong on the culture, and EA is trying to rebuild the magic, which is entering the series, the magic, the series with the next main line in the skate.
https://www.youtube.com/watch?v=wesoa7bezbo
Why is so much time taken for a new skate to come out? Full Circle Head of Technology John Laler said that the primary reason was how much the team’s ambitions for the game were.
“We had to spread it on (various) platforms, we wanted to spread it to 150 players in a given server, we wanted to bring back and develop the Skate’s core gameplay,” says Laler. “We built a studio with people (only one handful) when the skate was originally declared.
Despite the long wait of the game, the latest repetition of the skate seems like the original trilogy, and I mean that the best way is possible. Even though I was still almost 10 years when I played the skate, I was able to take it and the core was able to miss mechanics quickly because they play the same. Using the iconic Flick-It System the same thing I remembered, and the team states that it is by design.
“We went back and received the original code (for Flick-It System),” said Laler. “It was the original toy, and we pushed it forward and brought it into a frostbite. This started with the team, and that is that it feels like a skate. Because it is a skate.”
I was surprised by the amount of freedom given in the demo. The game actively encourages you to detect and create unique parks. You can do it by searching it either by searching for San WesterDam (the city in which it is a new skate) or simply by making it yourself.
The latter option proved to be extremely useful. I fulfilled the challenges by installing rail bar or ramp at various places to help me complete different tasks. After completing a challenge, whatever I kept will stay there for other players to enjoy, and it became a common phenomenon for me or for another player, building a random park in the middle of a plaza – a true strand game.
When I was not constructing the park, I climbed on skyscrapers with a Parkour system that reminded me of the killer’s creed. Once I reached the top, a hidden skatepark is often used.
Creative director Deran Chung says that the team added climbing and swinging mechanics because they knew that the players would eventually reach these difficult places, so they wanted to make it easier.
Even though skate franchise bends more towards realism, it is not afraid of being strange. For example, before I sat down to play, I saw a trick, where the user launched himself from a ramp and immediately placed a flat on his skateboard. I could not trick myself, but the fact that I could do something as much as calm and silly. The ambition did not end there. Skates can move around like a ball when the board is closed. This is a shocking effective way to move around.
With Tony Hawk Games gaining popularity, there may be a concern about that series as a worrying competition, but Chung proudly said, “Of course not.” Chung believes that more skating game is a holistic good thing, and each has its own legitimacy of its own taste, and every taste. “
The last time I rode a skateboard in real life, it ended with me that I was laughing at laughter by a group of strangers because I fell so badly. Despite that uncomfortable history, my time with Skate inspired me to dust my old board and go to one more hobbies. The skate team has done a lot of work to ensure that this installment is correct for the franchise like all others. And even if you are a newcomer for the series, this skate looks as if it will be a great jumping point to wet your feet.

