Battlefield 6 Around the corner, the potentially sick helps revive the franchise and recover it lost the lost glory. However, to do this, it will have to be as amazing as possible, crossing the best entries even in this long -standing series.
I have not been hypnotized for one BF A long, long game, so I have a lot of wishful thinking at the end. So, here what I would like to see Battlefield 6,
Big, better, more terrible explosion

One thing that made all my hours Battlefield 1 The meaningful explosion is sound design. Whenever you are shelled by artillery or bombing by airplane, you feel As if the explosions are getting correct and then there. Hiding in a trench, while everything around me is being blown to the kingdom, is just a feeling that is never old, and I will be completely loved if well designed in EA, effective and frightening explosion Bf6,
Better ballistic and reaction

One more thing about the old war It was terrible but completely absent 2042 There is a proper weapon and explosion reaction. In Battlefield 1Each shot of the gun feels terror, and each explosion is found as realistic. Even old BF Title, as far back Bad Company 2There was a very good ballistic reaction and environmental destruction that made each match incredibly immersive.
In 2042And to some extent Bf1 And VI felt as if my ballistic was not doing the loss that they are going to do. Printing is the name of the game in a realistic, all-out war game Battlefield 6 Wish to be, and it can’t just become one without it. We require pieces of every weapon and tools to blow up the sky, unload people’s organs, and create a type of destruction and destruction that makes immersive military shooters fun.
Return of classes and general soldiers

Playing old Battle field Despite the server sizes, the game always felt organized, such as every player understood his role and assignment. Of course, you match with so many randoms that whatever people are picking up there and whatever are doing, but overall, the feeling of the organization remains.
It contributes to the battlefield simulation vibes of the game, where Medics know their jobs, the attacks understand their work, and snipers are bitch campers all the time. All players get to work within the limits of their classes, only by performing their duties and contribute to the team.
Battle field Thus a combination of arcade and millsim is formed, which, with normal soldiers and no skins or heroes, increases it completely to another degree.
To achieve that Millsim Vibe, while still overall, Battlefield 6 Need to go for the Gritier, more grounded, more warfare vibes Battlefield 1 And first, where players choose classes and do not control the heroes 2042,
Map and location diversity

Whereas Battle field The most shining to spread open maps, I would prefer to see a lot of variety in its levels, as we have done in the previous titles. Since it is going to the themes of modern war, we will require a much more urban environment, uneven mountainous regions, and a map of semi-trench war, as we are developing in current wars, such as in Ukraine.
This will add a lot of recurrence in the game, which is capable of using a shifting environment to open or close each area with game mode such as success (operation), like we have seen in something previous. BF Topic.
If all maps reach open places on a large scale, it will feel too much arcade for my taste and how the war looks in modern times, which is similar to WW1, which is more than a imagination.
A proper single-player mode

It has been a long time since I have played a Nitti-Griti Single-Play campaign in the first person shooter. since Mw2019We have not literally found a good, realistic shooter campaign, black OpsDespite recent efforts.
The game trailer showed a lot of promises for a potentially single-player mode, and I sincerely hope that dice pulls something good, because I am hungry for it.