They will not stop coming simply, but how to beat the attack fleet back in Helldivers 2.
I have been on the ground on the super meaning, trying my best to help my partner Heldivar back the Iluminet attack force, and this is a difficult fight. We are lucky that there are lots of new soldiers in ranks, but all forces of super meaning require some training to speed up concrete strategy for this mission.
How to remove a light attack fleet – Helldivers 2

During this repale invasion fleet mission, you will need to deal with the floods of light ships that fly on the map and land on the ground. They will separate the soldiers on you, and it is up to you that you prevent their number from much construction. This means to exclude death, so it is very important to know how to deal with ships, and a means of increasing the production of your loss is important.
My favorite strategy for this mission type is to deal with the warship and use turret to take care of the soldiers popping out of them. Autocanon and machine gun turret are my favorite, as they will bite the enemies and keep them away from my back. Just be careful about where you keep them so that friendly fighters do not find them stuck in the crossfire. All this is about zone control, but for me, the best way to deal with ships is on the ground and close.
When the ships land, you need to hit them until their blue shield turns red and breaks, then throw a grenade or other explosives into the door and blow them. My favorite method will always be an autocapan for this, as it is the same shot, and you can kill a lot of ships, before you need to worry about getting out of gunpowder anytime.
For primary weapons, I like the classic liberator, which actually shines when breaking the shields. I also like breakers and inkandary breakers, but the economy of gunpowder can be an issue there. If you like to crack the slopes from a distance, Eluptor is a great option, but if your bases fail to control the crowd then your purpose should be at the point. The real advantage of Eluptor is using it to crack the shields before the vessels land.
The actual key is to deal with big dangers before it becomes a problem. If an enemy falls behind your line, take it out continuously. Do not obey anyone else in your team. If you allow those stray enemies to build, they are going to be a little more than a headache. They will end your efforts to keep the enemy fleet back.
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