Summary
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The cost of AAA games is very high due to high production costs, which makes the risk of risk and appeals to comprehensive audiences.
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AAA games focus more on filler content on meaningful gameplays, with distraction -filled gameplay loops become ideal.
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High levels of additional mudification in AAA Games run wide grinding and pay-to-vin mechanics.
AAA games mean what is possible in video games, to represent the peak when you have almost immense money and access to all the best talent. Nevertheless, with every new AAA release, I find these high budget games less and less compelling.
Instead, I am spending hours in the AAA games of the past, as well as the AA and Indie Games of the present. Given the data from steam (as reported by our colleagues in game rent), most players prefer Spend time in playing old gamesSo, I know that I am not alone in it. I have been passing the modern AAA games for some time, and honestly, I am never happy as a player. Why? Reason – No surprise – there are many.
They now cost a lot
When I say the price of AAA games is very high, I do not mean that you do not have a constant increase in the price you will have to pay to play. $ 70? $ 80? $ 90? It is simply going up, but a very big problem is that these games have the real amount (and time) to produce.
with Grand Theft Auto Sixth A budget is reportedly measured in billions instead of millions, and typical AAA game running a tab in hundreds of millions, it does not seem particularly durable.
Perhaps the big issue is that, because these games cost too much, they have to appeal to more and more people and take as low risk as possible. Perhaps this is the reason why we have seen this general change in the open-world games, in which everything is a bit. This makes them equal and uninterrupted, which has no character.

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Light on gameplay, filler and heavy on story
Rockstar
I like stories a lot, and I am not among those who think that the story does not matter at all in a video game or even there should be no story in sports. HoweverThe main reason I play video games, well, game,
AAA game is lighter and lighter on the actual gameplay. The gameplay that is often shallow, and it seems that it is just present, so technically, this film game can be called a video game. Some developers are great in the story weaving in the gameplay, and limiting the amount of the time when you are staring in a Cuttack, shut down themselves to save our controller – but not the most sad.
This is a different issue from all filler activity games. Instead of focusing on the main game loop, it is as if you are running through a casino or amusement park, where everyone is often trying to waste time at futile busy work. Gathering Baubles for a Trophy? check. To brighten your guns spent hours Red dead redemption 2? been there done that.
Obviously, there are some additional accessories for sports that you can alternately. This is not just the existence of this filling that rubs me in the wrong way, it is its utter quantity. Also, do not forget that there is any resource development and polish spent on this goods that can go to improve the meat of the game.

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Absurd level
All the things I have mentioned so far end in exactly boners levels of additional mudification which are in modern AAA Games. It seems that no value tag is enough, which gives us a game that does not try to get you out and dime more money than you like it is a free-to-play Gacha title.

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Do not let your cost even further go
A lot of that distracted filler is actually present to provide another way only for the publisher so that you can ask for your greater money. Nuclear, AAA games where you can pay for “time saves” so that you can collect goods, find weapons and armor, or even leave your character to level. Grind, pay attention to you, that the developer put it on the purpose there. So they are encouraged to make the gameplay loop quite unpleasant so that you can pay them No To play. I would have been affected if it’s not so much to me.
There are rare exceptions. Baldur’s Gate 3 There is a complete game with a closed price, unique materials and gameplay experiences, and there is no mudification after buying the game. Nothing. same way, Come state: Salvation 2 There is a complete game, although there is DLC that you can buy after this fact, but no microtrans.
Very few stories without any appeal
If you are going to keep a story in a game, it should be either minimal (eg doom 1993) or it should actually be really compelling. Some styles of the game, especially RPG, are considered heavy on stories that are heavy in complex branches – because in RPG the Katha Is Gameplay. However, I think stories in modern AAA Games suffer from the same reason that everything else is in the spiral.
It is a desire to play safely, to appeal to everyone, and no one leaves us with stories that have no permanent effects. While likes the game Last of us There are stories that can be divisive, no one can argue that it is written boring or poorly.
Poster child is probably Dragon Age; The WelgardA very PG -13 installment in the dark fantasy chain that raised the bar for video game storytelling in 2009.
Instead, these days the best stories in sports are in Indie and AA, such as with sports Claire Obskur: Expedition 33, Disco Alysium, A plague story: innocenceAnd the other lower budget fare that removes the blot and is a clear story that works in the service of the gameplay. When you last cared for the story Asisins Creed game?
Focus too much on graphics technology
As someone who loves computer graphics and I have spent years spent in trying to experience the best gaming visual, it may seem strange that AAA game developers are focusing too much on technology in their game. However, there is certainly a point of low returns, where the cost and attempt you have made can be better spent on how a game looks, its story and gameplay, or it can be obtained to perform well in launch.

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The reality is boring.
Modern AAA games are now very noise, and often spend their performance budget on visual details, which do not have much impact on the overall form of the game, most players do not notice, and do not add anything to the game. People look perfectly happy to play games with simple graphics and different art directing, and I am definitely one of them.
The video game industry is moving towards a fork in the street: Down One Path is an accident, as AAA games collapsed under their own weight in a crowded market, which is oversupelind and has customers who have no more money you are selling.
Below the second road, we look back to create a scaling of the AAA budget, to create a more concentrated premium game with low financial risk. You can create two or three-focused and more linear games for a large-scale live-service or open-world game price.
I hope we go down the other road, but some tell me that someone will have to crash and burn on the second way first.