As the LLM and AI generation become a large part of our daily life, there is no shortage of Joki references for Evil AIS. Before the glados was, before the cycle, before HAL 9000, there was there. I have no mouth and I should scream, originally there was a short story of 1967 by Harlan Ellison.
In 1995, Alison worked with the Dreammers Guild to adopt the world of story in a game. Now, in 2025, that game hit the nintendo switch, just to take the worldwide chat in time. We have set to see if I have no mouth and I have a scream switch version very good, or simply another case of technology that is hurting us.
Welcome to Tech Hell

If you have no mouth and I should scream, you are a quick summary. This is a remote future, and an AM named AM named a terrible, extremely powerful AI has killed almost all humans on earth. Left those who are very high to be very especially cruel to fun. You control many different characters, despite the AM for the unspecified number of all years.
The game itself is divided into different scenarios, controlling one of each vessel in a situation that his disgusting computer is dropped by God, usually to make them unhappy as possible. It is to be ascertained how to navigate the technical helscpe and whatever personal pain goes away from the AM.
This is not a retailing of a short story. In fact, the game assumes that you have some knowledge of the original story and base. No hand hold here. It spreads to the characters and their background, which is good if you ever think of the background of characters like Ellen, Beni and Nimdok. Like the story, they are still crazy.
Retro in both good and bad ways

So, how do I have a mouth and I should measure the switch? Some things that you need to keep in mind is that I have no mouth and I should scream. You can use the switch button as a shortcut for all different possible tasks to interact with the world.
View Blake Pixel is a bunch of art backdrops. It is atmospheric, imaginative, and is the special vibe that you really find only in the adventure sports of the era.
Of course, this means that you have to do with a lot of dead space on the 90s aspect ratio and the edges of the screen. This also means that you have to do with joystick using cursor, which is not the easiest thing to cope with the points and clicks of the 90s era. One of my major challenges was choosing the right dialogue while playing on a switch light. A style where the main strategy is training cursor in search of interaction, not well gelled with relatively insensitive cursor.
This is also something you need to understand when I have no mouth and I should scream. It is a point-end-click adventure game of its time. This means that the gameplay is mostly object -related puzzles that require your lateral thinking. Unlike some styles of the time, it is not heavy on the ridiculous jump of the moon logic to move forward. You need to be a little cautious, though. There are ‘good’ solutions and ‘bad’ solutions. If you make a wrong choice, it can have a serious impact on your opportunities for a good end.
Some things become a bit unclear, however. Sometimes you have to take the same action twice to get the desired effect, with the first refusal to the character.
I broke my savings

The game is relatively low if you are playing better and the first time things are right. You can probably complete it in 3-4 hours if you knew what you were doing. You will not most likely. In fact, you cannot fulfill even a special effort. This is because the game is terriblely easy for softlock. I managed to kill a run stone by not doing a puzzle before finishing the dialogue with an NPC, I was not clear that I could start the dialogue. This is another otherwise cool base to solve interesting problems. You probably have to consult a Walkthrough to avoid ruining an attempt with an innocent action by mistake. This plus manual sews means that you can easily trap yourself if you are not saving a new before every major decision.
So, do I have no mouth and I should scream the switch version that is worth playing it? Yes and no. It is a major part of writing, and if you are a fan of the story and its world, this is the best way to make it more to make it. On the other hand, the decision to bring the game with minimal changes makes it an overall flawed experience. With a better cursor and some much more essential bug fixation, it will definitely get a high score, but as I think only the big -time Alison fans would like to suffer through the annoyance of playing fan when they could find gameplay videos somewhere.
I have no mouth and I should scream Nintendo IshopPerhaps also check our doom: The Dark Edge Review.
Good
- Writing is still great.
- The setting is very good and spreads to the prestigious story.
bad
- Controls are very clouped.
- You can softlock your game without trying.

