Cyberpank 2077 A strode like a solo cyberinija on MacBook, with the kind of swagging bravo you will expect from a crumid-up night city merc. Knowing that you can run the CD Projek Red’s illustration, even if the peak is not in ultra settings, it is a mark that the device AAA title plays how well. In Case You Missed It, Cyberpank Now Mac is on, and I have tested it on a pile of M-Series laptop of Apple for the last few years. The good news is that it is playable, but for many Apple fans, this will be their first true taste of drowning and drowning in frame rate data like their average PC gamer. Welcome to the party, thief.
I was influenced by how the game ran on Nintendo Switch 2, and this was because the developers made extra efforts to enable AI Apaskling to remove small environmental details that would obstruct the CPU. He ran 1080p in game handheld mode and was doc. But Mac Ecosystem is far more diverse, and the CD Project Red was not going to create a separate version of the game for each individual size and chip. While gamers can expect relative stability on a console, the MAC version is essentially the PC version of the game. Apple emphasized the game on default for this “MAC” graphic preset. On all systems I tested, the default settings pushed down the way the resolution for the gameplay continuously. This is the worst way to play the game.

On M4 MacBook Air 13, with its 2,560 x 1,600 resolution display, Cyberpank Automatically pushed the resolution down by 1,170 x 1,068. The game runs in medium settings, with no ray trace and manages to squeeze slightly more than 40 FPS in the benchmark. The lower resolution worked in combination with metalfx upscaling, which takes the frame at a low resolution and replaces them so that they look better. It holds the frame rate at a playable level. Without metalfx, you will struggle to complete 30 FPS on these similar settings. If you promote resolution to the native, you will struggle to complete 30 FPS playable in most scenes.
The base settings of Apple also enable VSYNC, which sets the maximum FPS at 30. This is the first thing if you plan to play games on Mac. With the VSYNC being set on and 30 FPS, the game Flooti and Visuals seem blurred, such as the player’s character is stumbling after a long night. It is worth seeing the frame rate for smooth gameplay in the high 20s. Along with this, it has been said that the game does not look half-poor on $ 1,200 MacBook Air with 10-core GPU, even though resolution and upskling models make texcharits and audits make a visual pop-in where in-game objects or details appear.
Older McBooks with non-ex-level M-series chips will probably reduce graphics settings and resolution even more if you can actually play it. The previous models of MacBook Air came with only 8GB memory in their minimum imagination, and they cannot run the model Cyberpank at all. M1 MacBook can technically run the game, but at low, low resolution of 900p. Things on $ 1,600 MacBook Pro 14 with M4 are not much better. It sits at 1,800 x 1,125 resolution, and if you try to go to the native 3,024 x 1,964, you will find that the frame rate is not just corresponding to the medium settings. On M3 Macbook Pro 14, Apple sets the resolution as one with M4, but it wants you to play on most settings set on low. In my tests, I found that you still be able to handle medium graphics with that Mac.
Apple will set a low resolution, no matter whether it is a lower-end or high-end chip. After several tests, I found that the actual minimum you want for the game is one of the more recent Mac with a pro-level chip, such as $ 2,500 MacBook Pro 16 M4 Pro. Apple and CD Project Red set up 1,728 x 1,080 for this Mac Settings Base resolution and did not trace any ray for 60 FPS gameplay, but the benchmark placed the real uncontempted frame rate at more than 70 FPS. Turn the ray tracing on the ultra and set on 1200p, and you will find below only 60 fps during the gameplay. Even at 4K, you can still get the playable frame rate, although you will need to accept the 40 FPS gameplay and the minimum rays below the trace. I have not tested M4 Pro and with Mac Mini Cyberpank 2077It may have more constrained performance. The device starts at $ 1,400 for a version of M4 Pro with a 16-core GPU compared to the 20-core GPU on MacBook Pro.
So now when Mac has some more games that you want to play, can MacBook be your next mobile gaming rig? It depends on how much you are willing to spend. When I reviewed it in 2023, my M3 Max McBook Pro 16, I was sent by Apple, was $ 4,000 in launch, and it would still set for Aadhaar resolution Cyberpank Ray tracing enabled at 1440p for 60 FPS. For the highest-end, you will currently need only the M4 Max or M3 Ultra Chip found on the Mac Studio. Those equipment starts at $ 2,000 for 14-core M4 maximum. The M3 Ultra Mac Studio demands $ 4,000 on a 60-core GPU basis. The previous M-series was as good as Mac, only the latest and more expensive models will be able to provide an experience close to what you can get on today’s current console or gaming PC.
Apple’s main concern should be how it will present these graphics options if it continues to carry forward Mac and Gaming. “For this Mac” graphics options pretend to offer a console -like ease to get into the game, but they feel worse than themselves if you tune the settings yourself. It should not be the ideal to move forward, even if the Apple wants to make it easier for the average Mac owner. Apple’s fans just have to suffer within their graphics settings, such as the rest of us PC gamers.

