I will never forget my friends for the first time and I played Fasmofobia. It was nothing that I had played before, absolutely cheerful, and surprisingly terrible – it’s still. So it is fun for me that not only the manufacturers of Fasmo actually play horror games, but they did not intend to make one.
“I failed to create co-up puzzle games,” director and lead developer Daniel Knight told my colleague Andrea Sheeran during an interview at the Summer Game Fest. “Or a co-ope of puzzle horror game. I didn’t really compromise to create a ghost-shikar game. It ended just because of being perfect fit.
“But the main goal was to create a social cum-up puzzle game, where you had to actually stand next to your friends and put the puzzle out together. And then the horror is like the secondary part-it just fit the perfect.”
Now Knight has mentioned it, I can completely see where he is coming from with the puzzle idea. It is trying to find out that working together as a team, using different devices, and being a checklist, it is like solving a puzzle. This is just a scary that involves you a red -eyed demon baby to chase around a house.
Being a horror game that does not necessarily focus on being scary, rather it works when it is difficult to resolve and can be a great experience for you and your friends that makes Fasmophobia so memorable. The best moments in Phasmo always surprise the team by testing someone or messing with ghosts, for which we did something like this.

I still remember to play on the map of the Brownstone High School with some colleagues, where all the signs pointed us to the ghost in one of the rooms on the ground floor next to the stairs. We argued a large scale because half of us did not think that it was not really in this room that no physical evidence was found. It was not until the solution was visible behind us that we realized that the EMF reader and sound sensors were really pointing to us directly to the upper room where we would set up the shop.
This may look strange at first, but perhaps a scary game from someone who does not love the horror games on a large scale is not that. “I do not really play horror games,” says Night. However, when suppressed, he admitted that he was drowned in a warning of a little content.
I like content warnings very much, and don’t consider me wrong. It can be absolutely terrible when you are being followed by a man of snails or flipped upside down by the ceiling star, but it is probably the most tame co-up game to come out recently. But hey, a horror game is still a horror game, and I don’t think the night has to prove anything, not after making phosmophobia.