Swenne Winke has once again proved himself as a friend of Baldur’s Gate 3 Moders and a broad moding community, recently doubling his rescue of the modes recently. Gamespot Advocation for the interview and even the moding as a main part of maintaining prolonged sports.
Talking with Tamur Hussain of Gamespot, Winke was asked about the Stardy Valley Mod in Baldur, which was briefly removed by the Wisard of the Coast to come to his defense only for Wink. Controversy over MOD, and the status of the Wotc on it, questioned what it comes when it comes to mode and not the proper game.

The situation of Winke is very clear, although: “As a company the owner of IP, it is completely possible to give a license to someone. So you can simply say, ‘Hey, I think what you’re doing is really good. There is a license here.’ And it solves.
Of course, as Vincke has clarified, things become more complicated. If a person is trying to benefit monetically from a mod, but as long as it is “clearly fan-based”, it is the right game. If anything, Vincke has seen mods significantly to maintain sports for a long time and even as a means of promoting sports.
“If you are a company, especially in sports or in any entertainment (field), and you have a group of people who spends how much time is there in making something in your game honor,” Wink said, “especially in another game, I think you should appreciate it.
“This is really good, right? It’s passion, it is a word-mouth from a marketing point of view, and if it is good, it is contributing to the ecosystem of the entire game.”
Winke argued that the model could be a major driver of the long -term popularity of the game, as well as citing Scirim and Varkraft 3 as prime examples.
Even he compared the relationship between models and studios for his relationship with the developers of Larian, commenting, “If you want to live a game, it is the best way to do it. This is the same (with) development.”
“If I want our games to be great, I have to make sure that the developers have this sure. If I am going to own it, it will never be great because I can’t do everything. I need developers to do it. The same thing goes with the players. If the players are the owners of the game, they will make it fabulous.”
Personally, I always prefer developers and studios to see fans in this way, especially when it comes to projects like Baldur’s village, which takes a clearly free, fan-made material to share all time and efforts to share.
And, as Vinke reported, the modes are a large part of many sports communities. Developers are smart to embrace and support the model as a way to support the fanbase of their game, rather than pushing back to harmless fan-made materials.
I agree with the repetitive new mantras in the entire interview: “Happy Player, Happy Business.”