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    Home»Gaming»Long and Rainbow Road – Part 2 for ‘Mario Cart World’
    Gaming

    Long and Rainbow Road – Part 2 for ‘Mario Cart World’

    PineapplesUpdateBy PineapplesUpdateMay 17, 2025No Comments8 Mins Read
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    Long and Rainbow Road – Part 2 for ‘Mario Cart World’
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    Feature: Long and Rainbow Road - Part 2 1 for 'Mario Cart World'
    Picture: Jemma Smith / Nintendo Jeevan

    And we have returned to another lap in the history of Mario Cart as we make our way to the checker flag and Mario Cart World on 5 June.

    After viewing the first three installments in Mario’s carting chronicles, today we are accelerating the gamecube, DS, and two-do-tap-tapped-gentleubs entries, as the series went online and embraced speed control for the first time.

    Before we hit the gas on ‘2’, it is worth mentioning the Mario Cart Arcade GP and its sequel, which came to the arcades during this period. We will discuss them later in a feature – don’t worry, we have not forgotten them!

    Let’s get it on double …

    Feature: Long and Rainbow Road for 'Mario Cart World' - Part 2 2
    Picture: Zion Grassal / Nintendo Jeevan

    I was introduced to the super circuit nintendo’s racing beamoth, but the double dash is the entry that well and actually consumes me. I always felt that Gamecube took some interesting risks with her title: first-person metroid; Cell-shhed Zelda, The Complete Pikmin’s base … double dash was no different, and while the two-person cart setup may seem artificial now, it really grabbed my attention back in the day.

    Feature: Long and Rainbow Road for 'Mario Cart World' - Part 2 3
    Picture: Zion Grassal / Nintendo Jeevan

    Playing it for the first time requires a little revising in my brain; I had no issue of using the right team-up to swap the letter and unlock unique items, but in reality what my steering wheel found in a tizzy was lacking the iconic ‘hop’! When electricity is slipping. it was StrangeMan! He said, some quick gaps around Baby Park allowed me to mastered the art of promotion soon.

    I now have no objection that the entire two-person base was dug, but for a good when I was really expecting that Nintendo could give it another shot. Mario Cart WII introduced … Bike, I think? Cool, and alternative motion controls were clean -but double dash felt really unique. It will always remain a personal favorite. , Ollie rarenolds

    • Standout track: Mushroom Bridge, Valooigi Stadium, Baby Park, DK Mountain
    • Funny facts: Double Dash !! A load of new racers was added, one of which – Paratrooper – is not playable since then.
    • What does Mario Cart World take from this? Swaping the mid-race characters was definitely a novelty, but it is not the one who is actually a place in the Mario Cart World. He said, it opened the door to keep two objects at a time, and clearly, we can never imagine going back into one.

    Second lap

    This is what I have played the most in the room with three other players. Shouting around the DK Mountain, while trying to pull that dangerous final shortcut with red shells and racer on my tail, some poor git laughing historically is rinsed by the other three in the fast succession on Baby Park – and then again When the first attacker returns after a quick lap, in the middle of the race (double) in the fridge (double) dash, interacting to the crumpled tinis on the floor …

    They are some of my best multiplayer memories. Great game.

    Gavin lane

    Gavin lane

    Editor, Nintendo Life

    What score will you give to Mario Cart: Double Dash !! (GCN)? (1,416 ratings)

    1. 10 – outstanding34,
    2. 9 – Excellent28,
    3. 8 – great22,
    4. 7 – Good9,
    5. 6 – not bad3,
    6. 5 – Average1,
    7. 4 – poor 0%
    8. 3 – Bad 0%
    9. 2 – terrible 0%
    10. 1 – abysmal1,
    Feature: Long and Rainbow Road - Part 2 4 for 'Mario Cart World'
    Picture: Zion Grassal / Nintendo Jeevan

    I dubbed some MK before 2005, but Mario Cart DS is the place where my love actually caught up for the series. You can keep your local multiplayer, we are firing DS download play and staying for the initial hours!

    Everyone had a DS and it seemed, everyone had MKD. In this game my brother and me was possible about every incident in a Chokhold. Oh you Not there. Unlocked yet? Cow to your DS for a second and explode me through some retro cups.

    Feature: Long and Rainbow Road - Part 2 5 for 'Mario Cart World'
    Picture: Demian McFeran / Nintendo Jeevan

    And it was not just a local drama. Mario Cart DS introduced me to the world of online gaming in the mid -2000s, and despite criminally broken ‘snacking’, being wasted about every online match, I still remember Really game For the first time with strangers from different countries. Magic Stuff.

    There are many other features that blew my small mind – retro courses, symbol optimization – but let’s give mission mode the greatest shouts. To the world, it was the closest series, which has ever come in a single-Khiladi campaign, with a boat of challenges to feel racing a little less lonely. The boss’s phase was a special standout. 1V1 Imagine King Bob-OMB mission to explain to someone who played only 8 deluxe! DaulatWe were good. , Gym norman

    • Standout track: Yoshi Falls, Wario Stadium, Valuigi Pinball, Peach Garden and Nintendo DS Battle Course
    • Funny facts: This is the only Mario Cart Game No The flower cup has a Mario-Theme circuit. Instead, DS’s Mario Circuit appears in the Star Cup.
    • What does Mario Cart World take from this? Retro courses, online games, dry bones … but focusing on single-player materials seems like a large hitter here. The world’s free Rome mode is much larger than DS’s mission mode, but it is good to see the return of Fun Solo Play.

    Second lap

    My DS was actually just a Pokémon and animal crossing machine, But I almost always got time for Mario Cart DS. I didn’t really play multiplayer, but it is as good as the single-play Mario Cart has ever been. Mission mode alone made me perfect for Kishore.

    But, when I hated DS’s D-Pad-my thumb hurts it very much-the track selection here is magical. Some of my all-time favorite DS-like tick-tock clock, Luigi’s mansion, and the aircraft came from the fort (the gym mentioned other people above). And there were only icing on the retro cup cake.

    Alana Hegs

    Alana Hegs

    Deputy Editor, Nintendo Life

    What score will you give to Mario Cart DS (DS)? (1,213 rating)

    1. 10 – outstanding28,
    2. 9 – Excellent28,
    3. 8 – great24,
    4. 7 – Good14,
    5. 6 – not bad4,
    6. 5 – Average1,
    7. 4 – poor 0%
    8. 3 – Bad 0%
    9. 2 – terrible 0%
    10. 1 – abysmal1,
    Mario Cart Wii Wheel
    Picture: Gavin Lane / Nintendo Jeevan

    The double dash is the place where my real love for Mario Cart started, but I think Mario Cart Wii cement it. When WII came out, I was in high school and was trying to navigate new friendship in a new setting. Most people didn’t really play video games in my school, and who only played Duty Or FIFANone of that RPG or platform goods.

    Wii was an exception. Everyone had a WII. So everyone played the role of Mario Cart. Mario Cart Wii is one of some video games that really enjoyed me motion control and online play. I schedule matches and competitions with friends and we will either run against each other or try to exclude the online competition.

    Mario Cart Wii
    Picture: Gavin Lane / Nintendo Jeevan

    Was crazy online; It seemed that everyone was out for blood all the time. Somehow, I managed to get a three-star rank (highest) online. I have never been competitive online with any other game, and this is because the game was really good online! *Side Eyes Smash Brothers. Controversy*

    Motion is going back to control, the Wii wheel made all the differences there. Holding Wii remote on the side? Nuh-uh Additional plastic, however? Talented ideas to package with sports. I do not play with Gyro in future entries, but it once I felt it really worked.

    Offline, I still loved the game, honestly. Till the deluxe, the WII character was the standard of gold for the roster. Rosalina joined the ranks, as Funky Kong – and we know how much people loved. It is unbalanced due to vehicles and character-state variety and even if you are high, you are getting very good objects. And its retro course selection is average.

    But I spent hundreds of hours on it, so you know what? Mario Cart Wii can be a janky, unbalanced mess, but it’s my mess and I like it. , Alana Hegs

    • Standout track: Coconut Mall, Maple Treeway, Copa Cape, Mushroom Gorge
    • Funny facts: If you give the right time of a ‘hop’, you can actually avoid being hit from a power block, which means you will keep your item and not spin. This is a frame trick but if you can pull it continuously? You are very good.
    • What does Mario Cart World take from this? Funky Kong. Where? Is He???? In all seriousness, the bike is now my go-to vehicle, so I am glad that the variety of the vehicle is stuck all around. The Mario Cart World has a chance to really go to the nut with it, and we have already seen it a little.

    Second lap

    This, for me, peak mario cart. Everyone can play with spontaneous speed control, and steps and music All are the top notes! Certainly, it may not look good as 8 deluxe (or now world), but the gameplay is still unique.

    Felix Sanchez

    Felix Sanchez

    Video Maker, Nintendo Life

    What score will you give to Mario Cart Wii (Wii)? (1,558 ratings)

    1. 10 – outstanding26,
    2. 9 – Excellent29,
    3. 8 – great26,
    4. 7 – Good11,
    5. 6 – not bad4,
    6. 5 – Average2,
    7. 4 – poor1,
    8. 3 – Bad 0%
    9. 2 – terrible 0%
    10. 1 – abysmal1,

    And that is the end of the second circuit. If you miss it, see our first lap below, and we will see you again for the next batch!

    Gavin lane

    Gavin first wrote before joining the site for Nintendo Life in 2018, which was growing through rank to become editor. He can currently be squashing under Normandi -shaped switch backlog.

    Cart long Mario Part Rainbow road World
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