It has been a long time since the last major manor Lord’s update and it will probably be some time till the next. This can strike you as a disappointing news, if you follow the “Death by a thousand patch” School of Steam Early Access, but you have to remember that Manor Lords is a city builder in the late 14th century, when the technology was with a drunk bull. In addition, developers Slavic magic are a “full reunion” of the game, rather than doll things in small patch. In particular, development is a new building affinity system that can please fans of pollination. Any flowers that read this? The next update is for you, I think.
“I know you have been waiting for a long time, and the reason for the delay is very simple,” starts A steam post Lead developer from grazegorz stycze & nacute; “We are overhalas at a lot of systems at a time. It is not just a new facility or two. It is completely fully that things like buildings, production chains and environmental interaction are things. Because we are working on all these big changes, we have not been able to put small patches. They will be messed up or break the goods that are still working.”
The developers plan to shift to small, more regular updates after “full rear”.
Ever donor, stycze & nacute; Closed the post with some highlights from the upcoming Megapach. These include “more depth related system” between buildings and buildings and environment. He initially experimented with implementing the impact of the building in a radius, as in many other city builders, but it disagreed with the Manor Lord’s Plot System. In addition, stycze & nacute; It seems that “rectangular plot fitting in circles is not pleasant, and it reduces the creativity that the player has”.
Gah, I can see how annoying it would have been. I can imagine the hours that I have spent my nails on the curl of stray vegies and unexplained affinity radius. How did I have cursed your name, Greg. I must have called your homes.
Fortunately, Slavic magic is going with a system of matching environmental types instead. So far, types include meadow, woodland, farmland, rural and urban. Buildings have similarities with specific environments: for example, some such as appearies sharing a region with woodland. Ponders also have buff and multiplers, extending the epiaryes that gives the pollination gardens from meadows, while keeping fresh houses leads to proportional to urban affinity.


Sweat questions of infrastructure chemistry, on one side, Slavic magic are working on a new map, divided, as the name suggests that there is a mountain range that is running in the middle. He has also shared the screen of the new shop fronts and artisans workstation, watching through fortifications for those who want to ensure that their castle guards are not closed, a new development perk card style, and a complete fleet of the re -prepared building card. Consider all this topic for natural change.
Even as an early access, Manor Lords is one of our favorite city builders, and is an aptikali muki simulation of medieval life. Even sound Like a flyblown pile of feudalism. I look forward to re -organizing my aphions.