It is rare to find a game as mixtap displayed in its early moments. This upcoming story of the developer behind Artful Escape is stylish and indifferent, buyana and eccentric, and perhaps my favorite game that I played at the Summer Game Fest this year. As I have started the initial moments of the demo, I realize that every gamer is longing: I have never played anything before.
Set in the 90s, Mixtep Stacey is about a teenager named Rockford, who has dreams of becoming a music supervisor in Hollywood, meditating thanks to her passion for cure mixtap. The camera addresses Ferris Bueller-style, establishes sports events and openly breaks the fourth wall. Before you are playing, the characters introduced themselves with bold text on screen and music to pursue the story. Cutscenes is made from in-game footage and old stock clips, which blur the line between cinema and sports.

Experience is a fusion of a narrative-operated adventure game and playing music videos. Stacey revolves around the environment and sees its surroundings in the cool moments of the game, but whenever the action is kicks, the soundtrack occurs. Before each music sequence, many of which are, stacey songs, bands, and the year it revealed, raises things completely. Like many stylistic options of the game, it is just enough enough that it works.
The music sequences I played are all diverse and interesting. In Intro, stacey and her friends ride a hill on the skateboard, and have buttons to jump and move, but it is just for fun – it contains no points. As you ride, the “that is good” plays through the headphone of the stessy by the gods, and all the characters clapped with clapping in the song.

A later song has three heroes who get out in a car, and you can press them a button to shake your head or play an air guitar. As Montaz follows their road trip, there are more ways to dance with them, such as honoring the horn, slapping the edge of the car, or closing the lights up and off. This is just an example of how the mixtap tone is a masterclass, such a specific, fun vibe that I cannot help but can dance together.
Another sequence is much less than others, and Stacey has reminded about the kisses shared with a boy of his past. It starts slow and romantic, but then cuts a bizarre miniigame, where you control each teenager’s tongue in a make-out session with a joystics. After about 30 seconds, I got relief when “it’s enough!” Pop up, and I am not insisting on how strange it makes other passers -by in SGF.

They can join too much, like an intensive chase sequence where you run under the hills in a shopping cart and avoid police cars. It begins as a classic tin adventure, where they run away from a party, which runs away from a party to avoid exposing and converts to a full-manhunt, complete with helicopters and a live news feed. After an epic, while jumping into a slow-moc and water, we cut back the stacey friend Slater, which says, “At least, it’s how I miss it.”
My time with mixtap is probably the most impressive that the story is difficult to make adventure games in the demo. When the story is paid, I usually enjoy their end towards their end, and it is difficult to get an introduction that does not just feel like flat exposure. The fact is that Mixtep affected me so well that it is impressive in only half an hour and in itself, and it has become one of my most anticipated games of the year.
For more of our summer game fest coverage, see what we have to say Resident Evil Requuim, Sea sword, Ninja Gaden 4, PrehumataAnd More,