Ninja Gaiden 4 is an exciting meeting of the brain for stylish action efficiency. Developed by an action dream team of Platinumgams with guidance from the series mastermind team Ninja, this game mixes the expertise and sensations of both studios while maintaining elements that make Ninja Gaiden great. After more than a decade, I am happy to report that the game is already taking shape as an excellent return.
I played a tall demo of the title during the Summer Game Fest Play Days. Later, I spoke to Ninja Gaiden 4’s Development Leeds – Yaji Nakao, Manufacturer/Director at Platinmagams and Manufacturer/Director Masakazu Hirama – at Team Ninja – about the origin of this partnership. According to him, the series stems from a favorable relationship between Platinum and Team Ninja Presidents, who were interested in cooperating in a game for some time. The Xbox head Phil Spencer caught this air and played an important role in making this partnership a reality, although neither the designer explains in detail how he achieved it. We all know that the result of this is that Xbox Ninja is publishing Gaiden 4.
https://www.youtube.com/watch?v=orl7x7vuohq
Ninja Gaiden 4 Star double hero: newcomer Yakumo, and series hero Rayu Hayabusa. The demo eye play stars in the east, let me see what the ninja ninja brings to the table. As a new face, the yakumo was designed with scratches by platinum, and Hirama stated that the character allows platinum to “unique, stylish approach” to inject “for action”, while a ninja geden maintains the principles of the game. For Riu Hayabusa, fans should not worry that he will feel different as another team sits on the steering wheel. “When it comes to Ryu, we are very agile about sure that Ryu seems right for players who are familiar with the previous sports,” Hiyama says.
Despite being developed by platinum, you will never guess it after taking the controller. The Ninja Gaden 4 plays smooth in the form of silk and controls how fans are remembered and expected, electric-superb swollen, attractive combos, gravitational combos, gravitational-deficient grampa maneuvers, and tight yet tight acrobatics. Presentation-wise, everything looks fantastic. I quickly send enemies to cruel fashion, cut different organs, separate the head from the shoulders, and coat everything around me in the blood. Oblitation moves called cinematic finisars serve as a vigorous exclamation point for a combo string.
The effect of platinum comes as the new bloodrvenous form. Eviscerating enemies built one meter to activate the performance of the executed by holding the left trigger while demonstrating light or heavy attacks. This converts the sword of Yakumo into an enlarged Crimson blade, which brightens, slightly more deliberately exposed the attack. The increased length of the blood sword is great for attacking the enemies at once, making you knock your feet quickly. Since the meter fills quickly, it is easy to attack strategically in combo strings.
A second meter makes the direction of activating the berserk state. This allows you to kill bloodbeath, a quick performance that leaves some goals, regardless of their health, regardless of their health. Nakao has described this distinctive feature as another major expression of stylish action sensations of platinum. On the defensive side, the yakumo can block the attacks, a partition-sec dodge, in which the players can immediately chain an attack, or parry by the time block just before the effect. It is important to hang this new bag of tricks, because for someone’s surprise, the Ninja Gaden 4 is a challenging game, often throwing waves of large, aggressive enemy crowds on the player that will quickly take them down if they decrease. For success, to avoid crime from all sides, it is required to match or more than that aggression while monitoring your environment, and I do not feel calm by overcoming these obstacles.
Says Nakao, “One of the different qualities of Ninja Gaden is back and forth between crime and defense, and in platinumgams, we try to ensure that we really release in that pressure and gameplay,” says Nakao. “So you think you are not able to make it, and then there are the Catharic moments where you are able to turn the obstacles against your enemy.”
Although a high skill is part of the appeal (and slander) of a high skill ceiling Ninja Gaden, platinum and team ninja are cognitive that it has become a decade since the previous 3D Ninja Gaden title, so they want to adjust new people the best. By that end, Ninja Gaden 4 has the facility of returning Hero mode, the easiest difficulty setting set set in the first Ninja Gaden Sigma 2. In addition, players can adjust the difficulty of the game anytime during the story mode.
Yakumo crossed its surroundings in specific ninja gaden fashion, meaning that he could run the wall and jump the signature wall-to-wall to reach high platforms. He also has a grappling hook, called a cadis line, which swings to zip on distant platforms and beyond intervals. Caddis also comes in handy during war. Arenus often contains grapeal points, which I use to separate from action when surrounded or achieved an aerial attack to achieve high ground. You can also pick up side quietrs, from killing a quota of enemies to collect strange passionate jars called Gauradis for peculiar turns.
Ninja Gaiden 4 receives a hard-to-latest balance to feel completely loyal to previous games, while subtle, platinum touch is also noticeable. As a fan of the work of both studios, I like to see platinum ideas with the winning formula of Team Ninja in a harmonious manner, and partnership is a mutually beneficial learning experience.
“We are different studios, but we both create action games, and of course, we have a great mutual respect for each other, and it is really an honor to work with each other on this game,” says Nakao. “But simultaneously said, even though we both create action games, we have very different and different sensations when it comes to contact the action gameplay. So it is a challenge, but I think it was a big achievement that we were really able to work together, as we were part of the same studio. Other and very honest conversations.
To strengthen this clearly healthy relationship between developers, Hirama quickly adds, “We are really good friends.”
The partnership is paying, as I am sold on Ninja Garden 4. It looks great and plays like a dream, and I was really disappointed when my demo was over. This was my favorite game that I played at Summer Game Fest Play Days, among all the demo, and I am eager to welcome the series with Open Arms on 20 October.

