The next switch from Nintendo, Donki Kong Banza, was launched in just two days on July 17, July 17 and before its release, Nintendo has released A. Three-part interview series With the lead of the game. It is that we learned that you can leave the places of the story and some parts in the game, and why the Destruction Gameplay of the donkey Kong Banza can be discovered back into a gomba with weapons. This is also the place where we learned more about the infection of Nintendo by developing Donki Kong Keenza on the switch on switch 2.
Asked by the interviewer whether Donki Kong Banza was planned as a switch 2 game from jumping, manufacturer Kanta MotoCura explained that it started life as a switch title, but the team was moved to Switch 2 around 2021 due to challenges (which was also developed in Super Mario Odissy). Art director Desuke Watanbe asked, “We first saw how we can upgrade what we originally made for the switch to take advantage of switch 2.
https://www.youtube.com/watch?v=6VIDBH6D414
“One of the most obvious reforms was that we could keep more items in the environment than before. Being able to keep more items in the area, the visual prosperity of the game was not increased. It is also important that it increases the amount of things that can destroy the players, which we are in hand with everything else.
Wataru Tanaka, one of the directors of the game, followed the Vatanbe up, explaining that from the point of view of a programmer, Volksal Technology, which strengthens the destructive environment in the donkey Kong Kelanja, uses a lot of system memory, which leads to switch challenges. With the game being in 3D, Tanaka stated that the texture and dimensions of materials grow eight times compared to 2D pixels. “So all three dimensions (width, height, and width, doubling width, height and depth compared to the width and height in the pixel) gives you 2 x 2 x 2, or eight times data,” he said. “This may only look simple for some ‘double something’, but the reality is that the use of memory, tone density, and all kinds of processes increase eight times the resources eight times. It was clear that the memory available on the switch would struggle to handle that load, and we felt that whatever we had done in this game could be unavoidable on that stage.”

With a step for Switch 2, Tanaka stated that the team not only received more memory for working, but also great processing capacity, giving the team more freedom to include gameplay ideas that were left out earlier because they were demanding a lot. He also said that Switch 2 can not only handle heavy processing requirements, but can do so on 60 FPS. Tanaka said, “The things we had given, such as causing big things to blow up or collapse them.” “The designers could also keep as many things as he wanted. There were many moments when we thought ourselves,” Now we can actually do it. “
Watanbe responded to the question, explaining, “Not only Switch 2 enabled the game to run well, unlocked the entire capacity of the game – no, it made the game possible.”
Donkey Kong Banza launched this Thursday, 17 July to switch 2.
Meanwhile, read Game informer After two hours with the game, hand-on preview impressions, and then check the new gameplay this donkey Kong Banza today. After that, last month, you have learned about the game during donkey Kong Keenza. Check the donkey Kong Bananja Amibo and then learn about the game during Donkey Kong Kenza last month.
Are you picking up donkey Kong Banza this week? Let us know in the comments below!