DLC rarely receives your hooks in me. When I enjoy the ad-on, some people reach beyond a reminder that the base game is good and it is more and more-what I am seeing is usually in the sequel to hope. The new Overchers of P. of DLC lies, with its $ 29.99 value tag and 20+ hours of runtime, can be easily called an extension, surprise and happiness to be free from the wire of the base game. It has dozens of new enemies, some actually master with wild new attack patterns, to go to many new places in the crate, and a story that legally brought tears to my eyes. I am not surprised that the overcher is great; P’s lie is a great game, as I said about it in 2023. I am surprised, however, how strong it is. It is a victory lap, which is a meaningful investment of time for anyone, which enjoyed the first rift of naviz in the adventure inspired by this story.
The overcher removes the players from the current time of lies and takes them to the past of the crate, a few days before the puppet frenzy, with all your knowledge, progress, weapons and items from the base game. Pinocchio follow the footsteps of “mythological hunters”, finding an answer to why he has mysteriously brought to the past. This takes her to the first unseen areas of the crate, such as a abandoned zoo and carnival, a frozen shipyard, and a property that is still located in the heart of the entire lie of the P story.

These places bends a couple of welcome joints in the game formula, including two new legends: One who fires from the spinning and the other one shoots a shotgun shell (reminiscent of the bloodborn gun). Although neither dramatically changed how I used to contact to deal with the manner of the base game legendary arms, the spinning ear arm was a good way to roll the damage number when I could not have an attack. Other large additions are a large -scale swath to fight new enemies.
Each place features new enemies, from infected monkeys to elephant-hipo-humor monstrositis to ravenous sharks, frenzied sailors, zombie dogs, and more. These are not just cosmetically separate enemies; They have all the new attack patterns, providing a new layer of challenge to PK lies, as a sucking for the theme, I fully appreciated how much developers naviz and round 8 studios thought in the new enemies of the overcher. Searching for new enemies to lose with some new weapons, objects and amulets, remained in the entire treatment.
It doubles for a handful of new owners in the overcher. Neowiz and Round8 studios are clearly used in this expansion, because some eyes and fights as if nothing has been seen in the base game. In particular, two owners wore me with scale and arena in which we fought.

I also took an opportunity to test two new difficulties added to PK lies with an overcher in the quarrel of these bosses. The most difficult difficulty is the default, and this is what I have defeated the lies of P and Overcher. But before defeating the owners, I gave each a test on two easy difficulties. I am pleasantly surprised by the team’s work on creating an easy experience while maintaining the fun of the challenge of P’s challenge. It is good that both new difficulties have been applied retroactively on the base game with an update that includes a boss rush mode and the ability already beaten owners to play again.
On easy difficulties, enemies and boss do not roll – you still need to parry, dodge and attack your way to win. It is just a little more forgiving, yield for players of less experienced spirits, the right playground to understand how these games work. It is worthy of praise and some other people in style should proceed to help their game reach new audiences.

Like PK lies, the overcher cleverly goes with a story that is easy to pars, but still mysterious and secretly enough for further discovery. I loved searching for new notes and audio logs which used to provide references to the events happening elsewhere in the story. This story is, by the way, fantastic. It is believed that it starts uncontrollably – follow the clue to find a mythical stagker – but where it ends, reminds me that I appreciate the attitude of naviz and round 8 studio that I appreciate the narrative that a story in a style in a style of narrative (and often unnecessarily obtuse) with storytelling. It all concludes in an last hour, which made me cold, did something with enemies that shaken me and forced me to reflect the objectives of opponents in an action game like this.
The last boss fight is one of the most formidable challenges of P, which is still with tireless, rigorous-touching attacks, which placed me for the last second of the fight on my toes. I will not spoil it here, but this entire last hour has a modest but welcome mechanical turn that rewards hours of experience.
With a closing that wraps PK lies in a box very neatly, such as a gepato lags around the crate, I am full and grateful for this strange and unique pinocheo-inspired package. The overcher, like its base game equivalent, is an excellent soul -like journey that praises confidence, fun and a deep praise for style.