What started as a small project for kinetic games has grown more and we talk about it with CEO Daniel Night and Technical Director Benjamin Lavender.
Fasmofobia has been on a gradual development path towards its anticipated 1.0 release. This is not an easy road through steam early access for kinetic games. To learn more about this, Shacknews spoke with CEO Daniel Night and Technical Director Benjamin Lavender.
https://www.youtube.com/watch?v=fzbes1avl8k
“I was working on the game for five years before I was already released,” Knight told Shacknews. “It just reached a point where I just needed to take it out, but quick access allows you to change the game and as we have been doing for the last 5 years, this is just that we are doing everything overhall, everything is working again, and I think we can’t do so really with a fully released game.
Knight and Lavender talked about some challenges that came up during the development of fascomophobia, for studio console ports, and growing up to a small team of 120 to a small team of 27 people. Shakanus And Shacknews interview On YouTube.



