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    Home»Gaming»Pitty: dark era does not run badly on PC, but the ray applied slows down
    Gaming

    Pitty: dark era does not run badly on PC, but the ray applied slows down

    PineapplesUpdateBy PineapplesUpdateMay 10, 2025No Comments9 Mins Read
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    Pitty: dark era does not run badly on PC, but the ray applied slows down
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    I am liking Doom: Local reviewer performs more dark edge than Nick, possibly because my brain has been uncontrolled to learn an alden ring to read most of 2024 that has been uncontrolled that appreciates a good parry-shipostay. C’est la vie demon, and associates. There is an issue that bothers me, however, why, in all sports on Bethesda’s production lines, it was chosen as the next game that follows the great circle in making Indiana Jones and Kiran Jones and Kiran trading effect mandatory?

    It looks quite good, and its performance on the PC can be very bad, considering. But it is doom, which became an ambassador for a quick, low-kalpna shooter, between the 2016 reboot and the eternal. Living evidence that FPS game, even relatively weighty, just feel Better when you are zipzooping on a 100-plus frame per second. no I’m sorry. They just do. The dark era is at least compared to Indie at least on the GPU, and I have a crack in a settings guide (bottom) that should promote most rigs, but Ray Tracing is still a difficult requirement which means it will not launch even on a lot of old hardware.


    Pitty: dark era does not run badly on PC, but the ray applied slows down
    Image Credit: Rock Paper Shotgun/Bethesda Softworks

    Doom Dark Edge System Requirements and PC Performance

    These technical changes have also produced system glasses that show doom as an aldi shopping list. CPU, RAM and storage requirements are enough in boards, and yes, you will need a graphics card with hardware-based RT capabilities; I tried to fire the dark edge on GTX 1080 TI and immediately gave an incompatible error message.

    Doom: Dark Age Minimum PC Glasses (1080P/60fps/Low)

    • OS: Windows 10/11
    • CPU: AMD Ryzen 7 3700x / Intel Core i7-10700K
    • GPU: 8GB Vram; Nvidia GeForce RTX 2060 Super / AMD Radeon RX 6600
    • Compete: 16 GB
    • storage: 512GB or higher NVME SSD (100GB available)

    PC Speakes recommended to Dark Edge (1440P/60fps/High)

    • OS: Windows 10/11
    • CPU: AMD Ryzen 7 5700x / Intel Core i7-12700K
    • GPU: 10GB Vram; Nvidia GeForce RTX 3080 / AMD Radeon RX 6800
    • Compete: 32GB
    • storage: 512GB or higher NVME SSD (100GB available)

    Qayamat: Dark Edge Ultra 4K PC Spac (4K/60fps/Ultra)

    • OS: Windows 10/11
    • CPU: AMD Ryzen 7 5700x / Intel Core i7-12700K
    • GPU: 16GB Vram; Nvidia GeForce RTX 4080 / AMD Radeon RX 7900 xt
    • Compete: 32GB
    • storage: 512GB or higher NVME SSD (100GB available)

    Unusually for a package of pre -reels code, we were also sent early versions of the expected GPU drivers, ie NVIDIA’s GeForce Game Ready 576.31 Driver – Later updated to 576.40 – and AMD’s Radeon Software 25.10.09.01. They should be out by the time of the release of dark edge on 15 May (576.40 is out at 12th), so consider these importants as well. Especially where Geforce RTX 50 series graphics cards are concerned: I tested the RTX 5080 on the then 576.28 driver and saw some bad artifacts, which completely disappeared with version 576.31.

    Outside it, and when enabling the FSR frame generation, one seems to have an accident, the dark ages are very strictly created. More, again, compared to the Great Circle, despite my new and unproven ID tech 8 engines: I have no one of the problems of that game or black screen problems, nor do I forced it to dynamic resolution while using some lower-end GPU.

    I still find it unique, MaanTo exclude pre-RTX PCs, although it is not that the dark age puts a medieval shotgun on your head and forces you to buy 5090. In the initial mission, the most technically challenging I have played so far, the humble RTX 4060 was sufficient for 60fps on an average at the native 1080p with the 4060 Ultra Nightmier PreSet. It is maximum quality with all ray tracing trimming, no less. My RTX 4050-Trained laptop, which actually packs only the 8GB system RAM and skirts under minimal imagination, can also perform 71fps on moderate quality-although it was on quality mode, with the help of DLSS Opposition. Between cheap n ‘Hansmukh, Intel’s Arc B580 scored 56FPS at 1080p at Ultra Dusk, and it was without any state -of -the -art early drivers.

    Qayamat: Winding an Atalan Mech Panch against a Titan demon in the dark ages.
    Image Credit: Rock Paper Shotgun/Bethesda Softworks

    High resolutions take their tolls, although naturally are more favorable for apaskling. For example, old RTX 3070 can still hang at 1440p, produce 67fps on Ultra Knightmier with quality DLSS, while more VRAM-rich Radeon RX 7700 XT has managed 74fps (with quality FSR in place of DLSS). Further upgrades will also find triple figures, as the RTX 4070 TI displayed: using the same settings of the RTX 3070, it an average of a smooth (and appropriate consistent) 110fps.

    4070 TI is also sufficient for 4K. On this rage, Ultra Knightmier and Quality DLSS yielded 66FPS, which climbed to 104FPS using another RTX trick: DLSS 4 frame genes. Naturally, it becomes a multi -frame generation with an RTX 50 card, allowing RTX 5080 to move to 218FPS with 85FPS to 4x MFG at 4K/Ultra Dusk – and in both cases the quality mode.

    Typically, I would keep jumping for happiness that a large-money released in 2025, one with a compulsory ray alone, can get results like these. Especially the Oblavian remaster and the killer’s creed is coming behind the shadow, none of which are not near as forgiveness of the cheap kit. Nevertheless, there is still something disappointing about the normal performance of dark edge, which is a victim of ID’s own success in gathering fast running games.

    Explosion of demons from a mounted turret in doom: dark era.
    Image Credit: Rock Paper Shotgun/Bethesda Softworks

    Compared to doom eternal, see, the dark edge’s frimits actually represent a large -scale recession. With your CPU -the limit may vary depending on your GPU, but on my RTX 4060, re -installing the infinite shows that it can run regularly double 60fps average of new games on native 1080p. And it is with the rand tracing competent – close it, something that you cannot do in the dark era, and it is close to quadruple.

    I know that I am telling about a large number of large numbers that there is no large number of large numbers in a large number of five years ago, and this difference cannot be a difference even if you are playing on 60Hz monitor that cannot display ultra-ropped frimits anyway. Is the lack of really worth it, though? I am in several hours and can still be worn by any specific RT effects, as I have been made by moody lighting of cyberpank 2077 or impeccablely detailed reflections of control. Full-Vott Path Tresing is coming in future updates, as well as with DLSS Ray reconstruction, so more noticeable visual upgrade can still be physical, but then it will deepen the performance.

    Framerates and GTX card rays are not only clear victims of tracing requirement, either. Steam deck support looks like this, it will be the best, some time will require some time: whether it is dark edge’s own technique or any other driver’s problem, it currently fails to launch on the deck, crashes quickly without. Here is the biggest Smidgen of hope, mind. Doom Eternal himself has shown that Ray Tresing can work on the handheld of the valve, and – this man again – Indiana Jones and The Great Circle are recently recently Earned steam deck verified statusDespite barely keeping yourself together at the launch. With some patch and potential proton compatibility updates, who knows?


    To punch an impotable demon for death in doom: dark era.
    Image Credit: Rock Paper Shotgun/Bethesda Softworks

    Doom Dark Edge Best Settings Guide

    Slending the quality togle should be a viable method to recover the speed of eternal, except for it – probably because so many presets are looking exactly equally – in fact there is not so much performance to get from the lower settings of the dark era. Sticking with RTX 4060 as our guinea pig, that 60fps at 1080p/ultra nightmare did not shift at all to the night, ultra and high, while medium and low only got an average of 68fps and 78Fps.

    These results gave a warning that just reducing some personal options was not very helpful, a fear that was confirmed when I started testing their low settings one by one. Only two of the eleven main quality settings, shadows and reflections returned a better average than their ultra nightmare counterparts, and these were just 61fps and 62fps. Innocent, in other words.


    Instead of cutting them, then, we are going to scrape some additional frames mainly together, although the apasms along with the apaskling reduce some low effects. Try the following:

    • chromatic aberration: Close
    • Slow speed: Close
    • Upscaler: DLSS on Quality/FSR
    • everything else: Ultra nightmare

    … Now that I have written it, it is a terrible like my career’s least sophisticated best settings guides. I apologize for the second time in this article. Nevertheless, there is no understanding in piece-reduction settings that will not improve the frimittees, and on that note, this configuration received up to 91FPS by RTX 4060, it comes as a healthy 50% improvement when using Ultra Knightmier PreSet. Do not be ashamed of enabling DLSS at low resolution such as 1080p, either-Dark Edge uses up-to-det DLSS 4 with its better transformer model, so it is very fast.

    Alternatively, the DLSS performs well enough to experiment with the frame generation. The 2X setting promoted that up to 91fps average 139fps, finally the doom is returning to the eternal region, although on the contrary you should stay away from FSR frame genes. As in oblivion, it is incredibly dull and irritable, eventually everything looks worse without it.

    Partly allow me to indicate some settings, partially for the terrible decrease of the list, which they should be left. Mainly, Exist by calculation It should always be set; Disabled this by my RTX 4060 Plmet was seen from 60fps to 40fps, with no practical benefits. I will keep Resolution scaling mode Switch off, also, as Upskellers will play the same role – to intentionally reduce the display to reduce the resolution – with sharp, more visually focused consequences than dynamic scaling.

    applied badly dark era Pitty ray run slows
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