Limit Spinish weapon The way the team companions perform during a match. Depending on your current weapon, you can be an inhibitor, spiker or buffer.
Practice to meet the use of your weapon RoboxIf you like sports anime, like hikes, you probably like blue lock. If you do, see our blue lock rivals flow guide. Or, for some free in this game, our pointed code guides have a nose.
Spinish weapon
Weapons allow you to excel in a fight and if used correctly you can win the match!
Unique weapon
All unique weapons have 1% drop chance.
Immovable
With immovable, you can block any upcoming spikes, whether it is a regular hit or a weapon. Using this weapon allows you to protect yourself against the block breaker!
Quick refraction
By the time the ball is closed, you can save the ball from your leg.
King’s service
A strong spike is installed when you have a ball in your hand, which gives you complete control with an automatic throw.
Fear
After blocking a rival, you cursed them with fear, which reduces their hitbox and power by 20% for 60 seconds. It also prevents them from using their territory!
Ace
By maximizing your spike charge while staying in the air, you take steps again, but with an increased amount of electricity.
Torque:
Before spikeing the ball, if you tilt the left or right, you can spin the ball. This makes a curve shot!
Gamer
You earn EXP to your next level when another player spice your current set. Once you climb at the level, the ball slows down to your opponents.
Mythological weapon
There is a 5% drop opportunity in mythological weapons.
Minus tempo
To increase your tempo, activate the minus tempo and speed up for the next set.
Block breaker
Target the ball to the hands of the blocker on the opposing team. If you manage the skills correctly, you break their block. However, soft touch and immovable (are both weapons), guards against block breakers can.
Boom jump
- This weapon does not have any coldness because it acts as a passive capacity
If your jump has a complete charge, you can reach forward heights, although the boom jump allows you to recharge very fast. If your character is small, this weapon is incredibly useful, as the additional height provided by jump may come in handy.
Soft touch
If a wipe is made against you, the ball speed decreases and bounces from your own block.
Full approach
- This weapon does not have any coldness because it acts as a passive capacity
You do not need to jump. Jump on the spot to jump quickly that is completely charged!
Get a break
If another player tries to take a charge shot from you, it surprises them, which then increases the distance of the ball when you spikes.
Service service
If you activate your weapon, while you are holding the ball, you can send the ball to the sky high. It falls back down randomly!
Pride sev
If you manage to send the ball above your head when you are received, you can get with your chest, even the most unattainable balls.
Rally
Your team partners enter the area, increasing their power. If a teammate is already in the zone when the rally is active, they earn 10 zone points.
Rare weapon
Rare weapons have a chance to fall by 30%.
float
Your functions during swimming, there is a large curve for them, allowing you to use different parts of the court. However, the ball is susceptible to random movements.
Right toss
Hitbox for the ball for the ball increases by 50% for your set, helping spipers when the ball passes by them.
Mighty
- This weapon does not have any coldness because it acts as a passive capacity
When you have a complete fee while hitting the ball, your spike power increases by 20%. It matters when sending the ball back or serving!
Conductor
- This weapon does not have any coldness because it acts as a passive capacity
You increase the power of the player who hits the ball up to 20% when using it during a set.
Ricoshet
- This weapon does not have any coldness because it acts as a passive capacity
An ideal weapon to wipe! You do not need to hit the top part of the hand of the inhibitor to wipe a wipe, instead, you can kill their arms to wipe.
flexible
While attacking the ball, you can tilt further, making you easier to do curved shots. This weapon increases your middle-hurry speed by 20%!
Analytical
You can see the flow of weapons and opponents.
General
Common weapons have a chance to fall by 64%.
Hybrid serve
- This weapon does not have any coldness because it acts as a passive capacity
Your functions when jumping promotes 10%, and in floating grows up to 10%, your service is unpredictable.
quick Step
Your speed increases by 30% for a total of 5 seconds.
Guardian
- This weapon does not have any coldness because it acts as a passive capacity
Your dive hitbox increases by 20%.
iron wall
- This weapon does not have any coldness because it acts as a passive capacity
Your hitbox increases by 20%to block.
Safe guard
- This weapon does not have any coldness because it acts as a passive capacity
The hitbox of the bump receives increases by 20%.
Inactive weapon
94% chance to release passives.
- Power
- Evoluate a power between 1% to 5%
- pace
- Promotes speed between 1% to 5%
- jump
- Your leap height increases between 1% to 5%
- Receive
- Your hitbox grows between 1% to 5%
- Airport
- Hitbox grows between 1% to 5% while blocking or killing the ball