“What if you had a sword, but there was no one to fight?”
Matt Neva, a creative director for Sword of the Sea, says it is one of the main subjects of the next project of his studio. A sword is a weapon designed to kill, but there is no attack in the upcoming game of the huge squad. In a 30 -minute demo I played at the Summer Game Fest in Los Angeles this year, there was no match, and I could not say anything, but I won’t be surprised that the game is completely devoid of violence.

Instead, your sword is a hoverboard, which takes the player, also known as Vithy, appears to be on an adventure in an area of the endless tibba. Playing with my first moments, I can feel the care that went to make the traverse feel good, and the wavy, sandy mound of the desert is a pleasure to ride the top and bottom. You can jump to get huge amounts of air and press the button again before hitting the ground to tricks. As far as I can tell, tricks do not benefit the gameplay, and still I originally meets every time I meet in the air. This is to play, in the pure sense of the word.
I quickly realized why it is not a game called “Talwar of the Sands” by interacting with a bright blue orbit and triggering a magical explosion of blue energy. The liquid -like sand becomes directly water, and a river is formed in the middle of an endless desert. Not only this, but the fish floats in the air above the water, it seems that they are able to breathe and be able to fly by being near him. Especially in a world that otherwise is particularly devoid of other wildlife (saving for the timely old bones of the dead creature), making fish from thin air is a vision.

You usually progress by following water, which is so vibrant and blue that I found myself desperate to drink. Re -starting the landscape in the sword of the sword, is visually refreshed, and although the game never uses the text to say that the target is to bring the sea back into this desert, it is an incredibly clear direction to the target sea, it is nothing other than the visual design.
Sometimes apart from the pop-up, let us tell you what the buttons do, the screen has no lesson and there is no UI, which Neva says that the player was done to forget that they are also playing a game. While the lack of vapoints lost me lightly once or twice, I am always able to find the right path, thank you for subtle guidance from the world’s design. Equal theory applies to gameplay; NAVA says that apart from clear tutorialization, they also teach the player through secret tutorials.

“There is no place in the game that tells you that you can use a little pulse ability to break the pot,” Neva says, referring to small piles of vases, you can destroy to get currency. “But people just find out that we put utensils next to other things, which we tutorial,” Oh, you have to interact with it. “
Immediately after collecting my first currency, Little Golden Trials, a masked creature nearby suck coins in a large barrel on its back, giving me the ability to do more tricks.

As I arrive at the end of the demo, I re -prepare parts of the world to activate these huge green chains that open a door to progress in the next area for me. After playing for a while, the ground has become a grand, patchwork fusion of sand and sea. After grinding on the huge chain skateboard style, Vithy heads in the newly opened doors, only appears on the rock behind them to stop as a mysterious figure. By the time they rotate, the figure goes away, but one thing is certain: this mysterious character has his own sword, and they were not riding it. They were catching the turn like a weapon.
I am eager to get to the bottom of that mystery, as well as with others in the grand desert of the huge squad, when it comes out in a few months.
For more of our summer game fest coverage, see what we have to say Resident Evil Requuim, Mixtap, Ninja Gaden 4, PrehumataAnd More,