The latest steam updates include a new, heavy advanced performance monitor, which already readouts for Framaret, CPU, GPU and Memory uses data on top of basic FPS overlay. This is “a first step,” So say the valve“Steam is included in the direction of helping users to understand their game and system performance easily,” and some such counters and matrix that you will not see even on game-child classics such as MSI afterburners.
The most direct, traditionally presented frames and any extra frame generations such as DLSS4 or FSR3 are the option to separate the framaret count. ‘Real’ frames vs people born. Easy accessories.
It can be optimized to show the new overlay (which, by the way, the different degrees of the details, similar to the steam deck/steamos performance monitor) also provides some other convention-breaking counters. The CPU use monitor is one: in addition to a standard, percentage-based figure, showing the average CPU core use, it can also display a second percentage that reflects the current most busy core, especially how much it is working relative to the speed of its base clock. So why does it sometimes study above 100% – this happens when the core is moving at its high ‘boost’ clock speed, when the thermal headroom allows it to more.

This is a useful information, not because no one secretly wants to sit in an arithmetic exam when they sit to play the game, but because the average core uses does not give the complete picture when a game is probably not taking advantage of the CPU core as if it should be. Showing, in real time, that the most busy core is actually its small silicone ass work, can help diagnose display problems which may not be otherwise a clear reason.
Similar troubleshooting benefits are how steam monitor VRAM is counted for availability, which takes into account the amount of system RAM which temporarily keeps graphics data. Some monitors, and VRAM counters that you often see in the graphics settings menu, consider only your memory of the GPU, so if Steam overlay says that you are maximizing your supply, you can make sure that you have really squeezed every final gigabyte of potential memory. This is my understanding, anyway. I am still just a humanities graduate, and this makes a lot.
After playing myself with a monitor, I have focused on a bug, which you can see for yourself in the header screenshot: The frame counter sometimes does not show completely completely, so what should be the number of three-and-and-few frames, which looks like 30. I decide by switching it to DLSS multi frame generation to return it from 4x to 2x, but works a more permanently. Already, however, it is another mostly characteristic that steam has almost slipped into itself. A repetition of game recording launch, but when things break things instead of breaking up.