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    Home»Gaming»The familiar chopness makes the tibba: the PC performance of the awakening is less than a smooth vermoid
    Gaming

    The familiar chopness makes the tibba: the PC performance of the awakening is less than a smooth vermoid

    PineapplesUpdateBy PineapplesUpdateJune 11, 2025No Comments8 Mins Read
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    The familiar chopness makes the tibba: the PC performance of the awakening is less than a smooth vermoid
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    I have always found dune: awakening an Audball concept-it has been made clear again and again, there is no less by Zendya, that Arkis will immediately kill anyone, and to digest anyone who poke an impossible science-fi techsuit and a toe in a toe for a lifetime. No, you will doubt, a clear setting for a survival crafting game, where style conferences demand that you begin life as something naked losing.

    And yet, awakening is cured, exhausted 24/7 has been hoisted in desert exploration and inauspicious science-fi at the atmosphere over the process of admirers. PC performance is also workingable, with sufficient concessions towards low-ended rigs, although it is not a criscif-edged: some technical accidents require a quick patching, while the unrealistic engine 5 is up to its normal stuttering fuck.

    Dune: Jagriti also displays another, less visible quirk of the UE5: a graphics settings menu that makes it difficult to promote performance beyond the blindly clear changes, such as employing DLSS or closing the ray tracing-stagnant lumen effect. you will find My Below clearly clear settings guides, after a look that it gives rent on various hardware clever MMO.


    The familiar chopness makes the tibba: the PC performance of the awakening is less than a smooth vermoid
    Image Credit: Rock Paper Shotgun / Funcom

    Tibba: Requirements and PC Performance of Awakening System

    I do not know why this game requires additional 15 GB SSD space for recommended performance. Nevertheless, at least it is the only suspicious aspect of the official glasses of awakening. All CPUs, Memory, and for a bar, graphics card requirements are all very appropriate, especially with the GPU in matching expectations in my test.

    Tibba: Minimum PC Glasses Awakening

    • OS: Windows 10 64-bit or new
    • CPU: Intel Core i5-7400 / AMD Ryzen 3 1200
    • Compete: 16 GB
    • GPU: Nvidia GTX 1060 6GB / AMD Radeon 5600 xt
    • DirectX Edition: 12
    • storage: 60GB, SSD requires

    Tibba: Jagriti Recommended PC Glasses

    • OS: Windows 10 64-bit or new
    • CPU: Intel Core i7-10700K / AMD Ryzen 5 2600x
    • Compete: 16 GB
    • GPU: Nvidia RTX 3070 / AMD Radeon 6700 xt
    • DirectX Edition: 12
    • storage: 75GB, SSD is required

    For example, the GTX 1060, mixing low quality predetermined with quality-mode FSR apascling, took an average of 36fps at 1080p. Using the native-resolution TAA, which fell to 29fps, but the results for a rock-boatum spec card are not very bad. The recommendation-tier RTX 3070, meanwhile, managed 59fps at the indigenous 1080p on the ultra preset-and with quality DLSS, matched at about 1440p, scored 58FPS.

    For FNCom’s estimates, then, and awakening the new GPU also looks on a significant hand. At 1080p, the relatively humble RTX 4060 produced 50FPS on Ultra and 61FPS at high – not at the level of RTX 3070, but still enough to avoid apasms. High resolutions do not close high frimits, either: RTX 4070 TI was sufficient for a sleek 95FPS at 1440p, using both ultra settings and quality DLSS, and the same card still manages 60fps after 4K switch. The new RTX 5080 is also a good fit for this Rez, which is an average of 81fps with ultra and DLSS quality.

    Laser-cutting some scrap metal cut with a down or ornament in the tibba: Jagriti.
    Image Credit: Rock Paper Shotgun / Funcom

    Back in the budget, even steam decks can keep, thanks to the “experimental” low end laptop togle accessible through graphics options. A type of at least-to-mode, it looks at the light and shade effect with a little mobile game, but the performance on the steam deck is impressive-I usually get anywhere between 35fps and 55FPS, which depends on the on-screen bustle, and that the ultra performance was manually after adjusting XESS.

    It is definitely good to watch a modern, large-pace game, not so precious about the need for visual agreement on affordable hardware. He said, there are some places where it can use a little extra polishing. Insects, for one thing, are not uncommon. After an hour on Arracis, I woke up from the dream of a spice, causing my vision to completely black, capable of transferring and interacting but nothing could be seen. Come to Funcom, what this Spice does, the opposite is. After minutes, after leaving a server and re-joining, I went into an out-off-bounds zero, which left me helplessly swim until I did the second time again.

    The DLSS 4 frame generation is also broken, at least on RTX 5080 I tested it. Its 2x and 4x settings added some additional frames, but with an inexplicable hat of 95fps, a weak growth from 81fps I had previously recorded without them (and, in the case of 4X, some truly sinful input legs). I think this could be another RTX 50 series issue, as the 2x frame generation worked much better on both RTX 4070 TI and RTX 4060, later jumping from 77fps with only the frame genes with 115FPS with DLSS quality upskling with only DLSS quality upskling with jumping 77fps. But in any case, it is another blip that requires fixing.

    Fighting a knife tibba in a bandit: Jagriti.
    Image Credit: Rock Paper Shotgun / Funcom

    Finally, we have special UE5: Regular, often quite heavy stuttering, prevalent regardless of the overall frame rate and especially when searching for new areas. Given, how eager Dunn: Awakening is to remove you from the safety of your base, a lot happens. Therefore, these subtle obstacles can rarely give up, and often kick at least convenient time, such as when you are hanging the face of a rock with 5% stamina, or when you are trying to accuse a knee (cheerfully longer) against an attacker dacoit.

    I think at this point, most of us have made their way through a stuttering unrealistic game or someone else. Nevertheless it seems particularly disappointing because the game performs a lot in its approach to performance, its handheld-friendly potato mode to ease with which high-ended PCs can balance the fancy effect with silky frimits. Alas.


    The player's character is seen in the wet debris of his crashed prison ship: Jagriti.
    Image Credit: Rock Paper Shotgun / Funcom

    Tibba: Jagriti Best Settings Guide

    There is no means to overcome this stutter, but it is still worth fiding with visual settings. Not at least because the preset – Ultra, High, Medium and Low – all try to force not only apascling, but also with DLSS or FSR frame generation. And, as the RTX 5080 displayed, there are mixed results.

    At the same time, there is no point to fix every individual setting in the list, as such as in recent years with many sports, especially the UE5 people-will not affect many of them in a way or the other, unless you are the weakest or oldest PC gear. Using my RTX 4060 to test the frimit effects of each setting, even common suspects such as shadow quality, leaf quality, and visual distance performed the same on the ultra as they had reduced.


    Large exceptions were to enable GI (global lights) quality and, in detail, lumen settings. Running the GI on Ultra automatically makes Lumen, UE5’s built-in-in tracing equivalent, so just reduce reduction is an easy way to bag the load of free frame. Remember how RTX 4060 had an average of 50FPS on 1080p/Ultra (upscaling/Frame gene)? It became 76fps with GI quality on low, and 72fps medium with it.

    The other large frame manufacturer is, uncertainly, apaskling. It is a no-brainer at 1440p and above, although even on 1080p, it is viable until you stick to high quality settings. In particular, DLSS is worth using if you have Nvidia GPU to support it. Otherwise, I would suggest TSR on FSR, while pre -narrowly slowed – 73fps on 74fps of RTX 4060 vs. FSR, both equal quality settings – TSR looks crisp and cleaner when upskling is up to 1080p.

    Now for what I said, but in the list:

    • Slow speed: Close
    • Overred Oppusaling PreSet: But
    • Upscaling method/upscaling quality/resolution scale: DLSS on Quality, or TSR on 67 Rez scale
    • Frame generation method: Close
    • GI Quality: medium
    • Enable Lumen: Closed (it should set itself after leaving GI quality)
    • everything else: Highly determined equivalent

    A quick benchmark with these settings found RTX 4060 average 86fps – not only a huge jump from 50fps I was getting ultra quality and native 1080p, but very close to 89fps that was very close to using the same GPU less settings. Again, a lot is just an apuskling, but the visual quality of these devices has proceeded to the point where we do not need to be very afraid of fear of deploying them outside the highest resolutions.

    For frame generation, I do not think it is necessary even when it works properly, although its flipcide is how high organic framrats reduce delayed effects when the frame genes are applied to the top. With the ongoing cavet that DLSS 4 broke on my RTX 5080, I would say that it performs much better at RTX 4060, and moving forward that the new 86FPS average up to 137fps – without any serious visual problems or excessive delay. If the frames generated are your jams, then at least feel free to test it for yourself.

    All this is for me, but other RPS-based dunes: Awakening guides are available, including Jeremy’s character manufacturer observation, trainer location guide and water scavenging tips.

    awakening chopness familiar performance smooth Tibba vermoid
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