
Our new retro review of one of the most memorable adventures of links on Switch 2 as part of Nintendo Classics Gamecube lineup is …
If I used to keep a list of my favorite pre-switch-era Zelda Games together, which came before the franchise-transforming Breath of the Wilde, where will the 2002 The Legend of Zelda: The Wind Weaker Fit?
This is an interesting one, a divisive game for some reasons, but for me individually it has land in the top three, which is to choose more than 40 games (if we all go with spin-off) Beautiful Good result.
Yes, some people may have called in CL-Shed graphics when they came to know (did not get hatred, then not found it), while others looked at the entire wind-operation and sailed in a boat as a waste of time, but I liked everything about it at all. Can also be there Odd Fan, who grew up with the Griter Okrina link, who then welcomed this return in a more innocent/cutecy days, but we are sure that they once finished it after playing this thing.

Certainly, it is a Zelda game that is almost universally loved over time, with any perceived flaws or dislikes, the players have been smoothly smoothly, when the players were found to catch with their succession of the delight Are.
Like any great sport in this series, wind waker is a masterclass of how to flow an adventure game, in terms of narrative, how it excludes its new tools and upgrades, and how it constantly increases the bar, which tests you at every turn. Once you have come into your rhythm and have made peace with sailing around, sometimes with slow settling -you travel around this world’s most beggar, it is not really very impressed, even if you are not a 100% (amazing) art style fan.
There is an enchanting quality – a Saturday morning TV serial type attraction – for this pirate adventure, every time I sit to play it, draw me right. I want to shimi with its verge, swinging on its ropes and swing, glide with a large leaf through it … underground? Who would not want to spend an entire bunch of time in finding these happiness on earth?
The Legend of Zelda: The Wind Weaker, in this gamecube form, Is Later Wii is recalling NIPS from Refamp and an HD chaat of tuck and paint. But in fact, it makes a very little difference – well, until a rapid boat was a killer right for you. Any basic color tone can prefer, so you are not missing any real Change game Benefits of sticking with classic form.
And what form! It is a luxurious streamlined, manageable and persistent attractive slices. It does not put you in busy task (Namaste, the tears of the state depth), and want to attract, surprise and excite at every turn.
You will love your (talking) fleet sailing, I will bet, even all those small repetition rituals that are part and parcels set for a new adventure. Yes, it can be a bit tiring, but it is contrary to other sports, all this is a peaceful place, while you fill in the delightful small charts of 49 puzzles of the game. What a adventure.
This is the type of game that has long sex in memory of sandy beaches and windsapt waves. It is also one of the best variants of the link, so it is filled with expression and senselessness, if you have any misunderstanding, you will probably be easily inserted by the time of being a luxurious tutorial opener.
This is the most vibrant and acrobatics of the heroes when it comes to combating, the decades-old of the series, a fresh and clever of the lock-on battle, which still looks completely luxurious for this day, its swish sword tricks and flipping all around. If you come to Zelda for the normal flow of smart new tools and upgrade, which keep things fresh as an epic story, then, okay, you are also for a good time. Dungon and storylines here are series-survival accessories (again, east-bow). I will not spoil it, if you are one of the few people to play it yet, but let’s simply say that, in addition to one or two crowd sequences near the end, it is a cracker, and is a game that manages to end in an interestingly downbeat, dark-east manner.

If you come for red-nops, strange shopkeepers, tones collections, mindless side quests, and adequate entertaining side-filled cities filled with accessories, then for a 30-hour running time, 70-hour mark for a 30-hour-run time, this old chestnut is still there. Zelda’s Kuki, the eccentric brand of world building never disappoints you, and it is nothing that turned with this entry.
So, you are not receiving attractive HD versions here, obviously, and the original – as much as I personally have no problem with it – do things a little … well … it can be certainly, certainly, certainly clunk. The speedyer boat is a good thing, let’s say that there is a lot, and it hits once on Wii U and then has to go without going.
There is also that a Godavful Late-Gam Questathon that he shortened the HD revamp (you know one), but again it’s not so much deal that it is a little angry little padding. Nevertheless, it is worth noting because it is one of some of my real issues with this delightful, ‘Toon-style romp, though.

In addition to these hang-ups, however, Zelda: The Wind Weaker, its luxurious sunlight, is an explosion, until the end of his (a little dark)), and overall my favorite Zelda game. In fact, only a link for the past and Major’s facade is at one top for me, if we are talking about pre-boats. I have repeated it again for some time, and it never loses the power to attract you, once you are in the flesh of the devotee’s delightful dungeon above the hump of the tutorial and on the offer. What is a timely treatment.