Capcom has passed through an impressive period of rejuvenation in the last decade. The opposite of successes with Monster Hunter, Resident Evil, Street Fighter and Cry in Devil is that the developer is now reviving more heritage franchises for new projects. One such revival is Onmusha: Toward WayThe upcoming reboot for the Samurai Action-Herr series, which made Capakom’s first step in the next-round era of a memorable one in the early 2000s.
At Summer Game Fest 2025, we got a starting look for the first gameplay Way of sword And the game director of the game, Satoru Nihai and producer Akihito Kadowaki, interviewed her creation, which was one of the most talking to Showcase about the Games. Looking at the new fighter and visual style in the reboot, we talked about how Capcom’s latest technology played an important role in bringing the series back into life.
A new Samurai Destiny
“We started thinking about this new game in 2020, and one of the things we really wanted was to focus a deep focus on more cinematic and satisfactory Swordplays for the series, and we have better techniques to use for this modern version of Onimusha,” said Nihei. “We have made a lot of effort with the story, settings, and characters – we are making a completely new construction for the series.”
Original Onamush Initially, a playstation for the resident Evil series was conceived as a spin-off, aimed at taking the survival horror experience for Japan of Sengoku-era. It eventually became its own project and became one of the initial technical showpieces of Capcom for PS2 in 2001. Its stylish match, strong environmental design, and occupying realistic face and performance, as well as actor Takeshi Kaneshiro as a hero, became one of the early breakouts of PS2 as Samaneosuke Aikichi.
The reboot for Onmusha makes a similar promise of a routing samurai action fantasy that surrounds the impressive character and environmental scenes. Looking at the expanded demo in the SGF, the project seems to have a worthy showcase for the Re Engine, which has operated recent games like Monster hunter wilds, Dragon’s dogma 2And upcoming Resident Evil Requuim,
In the reboot, the story focuses around the historic Japanese swordsman Mushi Miamoto (late actor Toshiro Mifune with the approval from Mifune Estate), which becomes an unknown owner of Oni Gunten that gives him the strength to face to attack and absorbs his soul for more power. Armed with its trusted sword, a demonic gountlet, and a mysterious partner, who guides them through onen-enacted feudal Japan, Miyamoto will take dangerous demons and even rival swordsmen who want to find claims for a country in chaos.
The demo has an impressive level of impressive level within the design of the clear setting, which occurs in a collapse village before moving towards a palace. Capcom’s developers acted on a large scale to re-create feudal Japan, including real-world locations such as the Kiomizu-Dara Temple-prepared from the input from local historians.
According to Neehai, a special area of ​​focus for the creation of a new Onmusha action game was to express the feeling of realism and cinematic glow. It was present at the original, but the reboot bends forward in it, with both a remarkable and emotional swordsman with the hero, there is also a reluctant hero who navigates the encounters with a resolution that is still hard.
The game director said, “In the context of cinematic experience and everything, we tried a lot in the face grip for the characters.” “We paid great attention to the various characteristics of wrinkles and these characters on the face, such as when they tamper with their face and emotional details, (especially) during the matching encounters, (especially).
Redefine
Battle and general structure of Way of sword Go for a more story-operated progress, which is an interesting departure from the series resident Evil Roots. The gods stated that this is essentially a linear experience, but the game will still provide opportunities to interact with the citizens, and detect alternative activities.
The match is far more intentional and organized with its swordplay than the previous series entries. It is less about using combo attacks to reduce the enemy’s health and more about being efficient, cleaning enemies in half with one or two attacks. However, one thing that was clear to the developers was that the combat was not inspired by sports as souls, which had a significant impact on the action style in the decade.
“We really do not pay attention to dark soles and other action games like Sekiro When we were developing our development on an Onmusha game, “the director said.” What was the most important to us how we brought back the chain and its ideas in a compelling way. What really creates an onmusha game, and how can you use the latest technology to bring the attraction and appeal of the series for modern gamers? Those questions were the most important for us when we were building the game. ,
The normal flow of the combat focuses too much on estimating their movements to confuse many enemies and expose their movements. By crossing the enemy attacks, they will open their defense, allowing you a reversal. If you use an Issen technique to attack an enemy just before your attack is a hit, you will give a quick death shock.
Miamoto is also a scary fighter and can use tombs and relevant skills to combat enemies. In an entertaining encounter, Miyamoto snatched the enemies as a shield from the firing arrow and snatched them back immediately when an inauguration came.
The informally fighter combat with brilliantly designed animations was impressive – especially the special demonic weapons of Musasi that pierce the veil between real. Capcom’s re -engine tech is a tremendous performance for detailed character animation and expresses the sheer scope.
According to Nehi, for the special vision of the team Onmusha: Toward Way The disposal of the developer will only be possible with current technology.
“With the new technology we have, we were able to bring our special effects and the definition of character in the game the best, especially during the battle scenes you saw from the presentation,” he said. “We also have a boss encounter that will attack the land. The type of details and quality level we have for this game was something that we can only do with the engine technology we have, and that’s the entry (that) will make the enmity really special.”