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Frank Herbert’s tibba is a science fiction work, but sequels are more of a mixed bag, which are faster and firm. Luckily Tibba: Imperium is following a separate trajectory, which continues to expand that the experience can be refined in one of the best board games outside there. As the Tibba: Imperium – the rebellion was a major improvement in the original game of Paul Denen, Tibba: Imperium – Bloodlines addresses the biggest issues with standalone expansion to make strategies even more dynamic and further repetitions can be increased.
A replacement for the popular tibba: Emperium – The rise of IX expansion, bolces some weak spaces on the bloodlines board and in turn reduces the dominance of the sandworms dissolved by the rebellion. Players who prefer aggressive strategies will find new opportunities for Sarduakar commanders to work with powers that can change the battle syllabus or only give you resources to fight. Those who focus on the required persuasion to get the most expensive cards will get new awards from a new command mechanic that provide benefits for players who deposit six or more in a round.
You can also ignore some of these new mechanics and still play with strategies and leaders that you mastered in the previous games of rebellion. “The result is that bloodlines add too much depth to new leaders and strategy for less experienced players without the need for too much concepts.
Tibba: Imperium – Bloodlines features and design
price |
$ 40 / £ 32 |
Era |
12+ |
game type |
Worker appointment / strategy |
Player |
1 – 4 (with 6 rebellion) |
Lives |
From 1hr |
Complexity |
medium |
Designer |
Paul Danen, Phil Emilon, Andy Clastic, Kaleb Vance |
Publisher |
Strict wolf digital |
Play if you enjoy |
Tibba: Imperial, Campaign, Ekari, Worker Placement Games |
- Speak your army with Sarduakar commanders
- Spend spice on technologies that will help you in the whole game
- Try new leaders with very different capabilities
Bloodlines bring back the concept of technology from the rise of ix, tiles that can be purchased with spices for powerful effects, you can enjoy the whole game – such as a player’s base deck provides access to any place on the board or additional security against the theft. While a small ixian embassy area indicates which of these tiles are available, Bloodlines actually do not replace or replace any existing spaces on the board. Instead, at any time you visit a green place, you can buy a technique in addition to its regular effects.
While the Uday of IX competed with dreadnoughs, which returned after most of the battle, introducing Bloodlines Sarduakar commanders. The impressive plastic short paintings representing the Emperor’s elite soldiers are scattered around the places of the board, rarely visited in the initial game, going there and set up a race to recruit them and spend additional solari. Beyond the presence of soldiers, which can be hired in any struggle, Sarduakar also comes with special tiles that represent the abilities that trigger when they are fighting. At the most basic level, it enhances the force of bringing their players to bear, but they can reopen the strategy fundamentally by rewarding players with additional soldiers, spices or persuasion.
Two new sets of tiles take more space on the table, so plan accordingly. In addition, other new features are more subtle, but can still have dramatic effects on winning strategies. One of the best elements presented in the detective rebellion was, a worker breaking the specific rules of the placement game, allowing the players to visit those places when they were already another player. But since the vacancies for detectives are limited, the board may still be closed if many players were deploying them. Deep covers change detectives that the game is made even more dynamic, ignoring the rival detectives.
The bloodline also revives a mechanic from the expansion of immortality that makes it easier to deploy soldiers with some cards and technologies, allowing players to treat any space on the board. This makes the quarrel enlarge because players have additional opportunities to connect soldiers, and this makes them more unpredictable as conflicts can be extended even if all the fighters on the board are filled.
Extension not only rewards aggressive strategies, offering new allowances for players that focus on the creation of the persuasion to buy the most expensive cards in Imperial Roe and will have to flow the endgeam point card Spice. Players who get their high council seats, along with purchasing technology, also get a card discount from Imperial Ro, which makes the investment even more valuable. If you manifest six or more persuasion in a turn, a new command provides mechanic kicker, which may have huge benefits such as more soldiers or solari.
Gameplay
- Sandworms are no longer the major strategy
- Spend your resources carefully
- Provide the most cards to your deck as sculpture
Dune: Imperium – Rebellion had slightly estimated for competitive players, who mostly ran to improve their framen reputation to bring the sandworms into conflict to maximize their awards. Bloodlines dramatically shakes through Sarduakar that provides a separate fighter strategy based on the construction of solari instead of water and spends an early twist to visit the pre -ignored places to gather the best capabilities.
In addition to shaking Metagam, in addition to powerful new leaders such as Lit-Kiss, who cannot use sandworms and do not require a framen effect, but excellent in sculpting their decks and obtaining conspiracy cards. Esmar Tuke adds a new board space that can be used to collect the spices and pull the card and he can steal the spice from other places, making it one of the best leaders to collect resources quickly. Count Hasimir Fanning is great in assembled and sculpted to his deck, which offers a new option to fans of the princess Irol of rebellion.
Going alone
although you Be able to do Play Tibba: Imperium – Bloodlines by itself, it is definitely better when mixed with rebellion or original game.
As always happens, not all leaders are made equal. If you can use their navigation cards for their maximum effect, Sterersman Y’Rokoon can be quite powerful, but it is very complex and is at mercy of other players. Gus Helen Mohiyam’s ability to always visit a place that she is spying is incredibly powerful, but only if she can get the right card to put a lot of detectives on the board. Duncan Idaho’s ability to jump into war can give an edge in conflicts, but leaving the spaces often makes it easier for other players to improve their position.
New mechanics support more build ups and deck sculpting, which means that bloodlines games often take slightly more time than people with rebellion. Although they do not add too much complication, new tiles bring enough that players may take longer to assess all options. It is difficult to blame them because the bloodline makes especially unstable and you want to try a good reading of the board before overnoving the resources.
Should you buy a tibba: Imperium – Bloodline?
If you enjoy the tibba: Imperium, you should definitely add bloodlines to your collection and make it a default part of your game. Its new mechanics and leaders shake the strategy for every type of playstail, making the games more dynamic. The expansion provides even more recurrence for excellent sports by providing new strategies to try size by various technologies, saradaukar abilities and cards that appear in each game.
Rating
Criterion |
Note |
score |
---|---|---|
Sports mechanics |
Bloodlines spices up tibba: Imperium – rebelling by rewarding separate play patterns and strategies, supporting the tasks that were elegant supporting tasks that were reducing issues such as too much spy on the board. |
5/5 |
Simple use |
The expansion does not add too much complication to the base game, but experienced players are still likely to have a significant edge. |
4/5 |
replayability |
Apart from new leaders and strategies, one adds even more diversity to a game that already had a large level of variance. |
5/5 |
Setup and pack-down |
While there are some other components to add to the base game, the expansion does not significantly increase the time spent on the table or closing. |
4/5 |
Component quality |
The film -inspired card arts and Sarduakar miniatures look great. |
4/5 |
Buy it if …
Do not buy it if …
How we tested: Imperium – Bloodlines
This review was conducted by a sample provided by the publisher.
Our reviewer (who has now been writing about tabletop gaming for more than a decade) tried the game several times, to get a better understanding of how it works, as well as adding previous expansion to see how they interacted with bloodlines.
To get a comprehensive observation of our process, see this guide how we test the board game or gameradar+ review policy.