Arrakis is a rigid and incompetent place, but this does not mean that you cannot exclude a small corner of sand and make a good house for yourself. Building a base in the dunes: Awakening is the key to avoiding sand, but there are some additional restrictions to keep in mind in comparison to other survival games.
A base not only gives you shelter from rigid desert heat and deadly sandstorms, but also gives you a place to refine the raw materials and make clean drinking water. The base in the dunes is somewhat disposables: awakening, however, therefore, sometimes it is best to leave your humble residence in a separate region of the desert. Do not think of your first few locations as homes forever: as you progress, you will be able to build large, coolers and better-located grounds to return at night.
Best Tibba: Awakening base place
You are free to create a base anywhere in the desert in Dune: awakening, but some places are much more beneficial than others. The game guides you through the construction of your first base, but after that, you should take some time to think about the best places to settle.
Best Early Game Base Location
Best Early Game Tibba: Jagriti base place is near Tradpost Hagga Basin SouthConstruction on the rocky areas under the tradepost will keep you safe from sandworms, and you will be only a few hundred meters away from some moisture-seal caves, a shipwreak and a royal test station. Just get used to the idea of having neighbors: Most likely you are going to see many other boxes nearby nearby.
This is the best place for new players to stock up on major resources and get some easy XP to kickstart the research process. You will only need to enter ventures to obtain materials that can only be found in other areas. This base will take care of all your basic needs so that you can focus on completing the first set of the main story Quests. Most advanced blueprint quests are closed behind progress, anyway, so simple in this phase of the game.
Best overall base place
The best overall base place in the tibba: located in awakening Jabal Ifirat al-JunubYou will unlock the region after completing some of the main story Quests and zooming the answer on your sandbike to the north of the Vermilius gap. Once you reach the Vermilius gap, you will listen to Zantara for the last time before it leaves you on your equipment. When you see the fit, you are free to detect arracis, and the Jabal Efreet al-Janub should be your first stop.
This place is the major real estate for your base. It is an Imperial Testing station, a ship-verse and some moisture-seal caves, so you will never have a lack of rare materials or framen resources. There are many carbon ore deposits nearby, as well as other metals for good remedies. To close things, the nearest tradpost is a small sandbike ride to the south south.
You can install other outposts in the desert, but Jabal Effreate al-Janub is the perfect place for your mainstay because it is a central place where you can easily access everything that you need. It is safe enough for a permanent setup, and there are enough basic resources in the surrounding area to ensure that you can always craft the necessary things. Then, you will probably have neighbors, so practice your Spice Casserole Recipe.
Tibba: Jagriti Base Building Tips
No matter where you choose to make your base in the tibba: awakening, there are some important things to remember.
keep it simple
Most important: Keep things compact. Do not waste the construction of extraordinary hideouts with many floors and rooms until you are planning to settle permanently in an area with your group. All you need is a room for original crafting stations such as a blood purifier and an ore refinery. Keep things as simple as possible so that you can pack and later move under the line.
Install the outpost
Don’t be afraid to use all your available sub-fires! You receive many base slots because you research more accessories in the tibba: awakening. Use additional slots to install small posts in areas that are far from your main base. In this way, you will have a safe shelter with water and a place to refine any resource you collected.
When you finish with them, you can always leave these locations.
Save blueprint
You should actually save a blueprint of a simple outpost design so that you can easily rebuild it in different areas. Researching on a solido replicator will allow you to save a build as a blueprint, which can be repeated in one click until you have content in your inventory. Since a basic post will not require much more than some granite stone and salvaj metal, you should basically be able to set up a pop-up camp anywhere on Arakis.
Keep the supply closed
The place is the king. Try to keep your bases closer to shipwrak and Imperial test stations so that you can get easy access to rare materials found particularly in these areas. It is also a good idea to build your base right next to some ore deposits so that you can adopt them every time you come back home. If you are reducing some sills to upgrade your next equipment, it will save you a trip!
Stay hydrated
You should try to keep your base near a area of dew flowers. The main method of getting water in the early stages of the blood game is, but you will be able to research a framene tool called a dew reaper within the first few hours of your platry.
A dew reaper lets you harvest water from dew flowers instead of drinking directly. Not only will it bypass the dew boundary that prevents you from hydrating completely with these flowers, but it will also allow you to store a ton of water in literature so that you can never get thirsty again. Dew flowers can only be cut in dawn in this way, but if you make your base near one of them, you will not have to worry about the time of your water gathering trips.
Protect your sandbike
Since vehicles will bear losses if they are in contact with elements for a very long time, don’t forget to make a little garage for your sandbike unless you do research on the vehicle backup tool that lets you store your bike.
As long as the game says “shelter,” your bike should be safe at that place. You should not be fully attached and water to preserve your bike. Some walls and a solid floor will move.