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    Home»Gadgets»We learned five things from The Vichar 4’s technical demo
    Gadgets

    We learned five things from The Vichar 4’s technical demo

    PineapplesUpdateBy PineapplesUpdateJune 3, 2025No Comments6 Mins Read
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    We learned five things from The Vichar 4’s technical demo
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    If you have missed it, the situation in today’s state’s situation was discontinued by the position of 2025 events, and started with a keynote speaker from CD Projek Red and a technical demo for its upcoming game The Vichar 4,

    The Vichar 4 It was detected only a few months ago, and it seems that it will not reach as soon as possible by 2027, but thankfully today’s new footage has given us this much while waiting.

    With a showcase of about 10 minutes, a new area, fancy unrealistic engine 5 tech, and a group of remarkable things to unpack from a new partner, but I managed to choose the top five things, which were the most standing for me.

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    1. Meet Kelpi

    The Vichar 4

    (Image Credit: CD Projek Red)

    Like Rivia’s garalt rocked The Witch 3: Wild HuntIt seems that in The Vichar 4, CIRI will have his own horse friend named Kelpy to keep his company with his visit.

    Kelpi originates from The Vichar novels and was the first time with a person named Hotspurn, before coming to the care of the mare. The Kali mare was initially anonymous until Siri saw her and Hotspurn crossing a river, after which CIRI named her Kelpi.

    From the footage, it seems that Ciri will be able to call his horse whistling, such as the geralt is to roam. Interestingly, in books, Calpie can be called by rubbing a magical bracelet, but it is not clear if it will be added to the clockbit game.

    Since Ciri and Kelpie will search for the world together, CD Projekt Red explained that the ride needs to “feel easy, natural and just fun”. To support this, the studio has introduced something called “multi-sector motion matching” in the unrealistic engine 5, which makes “fully synchronized” pair when growing at any angle and speed.

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    Hopefully, Kelpi will wander and find himself stuck on the roof like Roach.

    2. Never seen a place before

    The Vichar 4

    (Image Credit: CD Projek Red)

    When The Wichar 4 was initially revealed, the CD Project Red confirmed that the game would introduce new areas of the continent, but this map will be “more or less” as “size”.

    In the latest tech demo, we were provided with our first sight in Kovir, a mountainous region filled with dense forests and icy rocks. The footage showed us its first look at the port city of Waldrest in the region, which is with NPC.

    In a pinch KnowledgeThe northern region is famous for its glass industries and was once an eladom of Radania, but now forms a part of the kingdom of Kovir and Povis.

    3. Was it all captured on PS5?

    The Vichar 4

    (Image Credit: CD Projek Red)

    According to CD Project Red, the latest tech demo is running at base playstation 5 on 60 FPS, with Ray Tracing capable. First, I felt that the footage was from a high-end PC or even a PS5 Pro, so it is difficult to believe that a game that looks good could handle a current-jewelery console.

    Although it was not said during the incident, CD Project Red has since explained (through (through VGC) That footage was a technical demo set The Vichar 4 The world was no more The Vichar 4 Gameplay, suggesting that what we saw will not be associated with the story.

    “It is a technical demo, and the first look at state -of -the -art technology powering The Vichar 4 – But not The Vichar 4 Himself, “a spokesperson told VGC.

    “It shows the powerful foundation that we are making in close collaboration with the epic games, which is developing more open-world design than ever and we are developing using the core systems and features we 5.

    “We are really proud of this early milestone and are excited to give you a glimpse on some cool techniques such as UAF, Nanite leaves, smart objects, ML deforations and fastagio streaming that are helping to shape the future of the witch.”

    4. Pilgrimage

    The Vichar 4

    (Image Credit: CD Projek Red)

    Before closing the technical demo, the kenot began with a small cinematic, showing a group of men from Korviso and their shipment of salt was attacked by a monkor by a monster in the middle of the night.

    As the visual infection in CIRI, we see that he has been tasked to check the missing men and shipments, and possibly, to kill and kill the creature.

    Initially, I thought that this discovery could be set at the beginning of the game to give players a sense of their surroundings and get acquainted with mechanics, to hunt the griffon similar to the search of the geralt. The Vichar 3,

    However, it is not real to consider the footage Vichar 4 Gameplay, and only one technical demo set in the world instead The Vichar 4It is unclear whether it will make an appearance in search and Monicor full game.

    5. Let’s get technical

    The Vichar 4

    (Image Credit: CD Projek Red)

    Since this demo was shown in the event of the Unreal 2025 event, we were definitely sure to get a lot of juicy technical details that what is really making The Vichar 4 Looks great.

    All the mentioned features are being developed, being tested, and eventually all unrealistic engine will be released to developers, which starts with today’s unrealistic engine 5.6 release.

    These include new unrealistic animation framework, Nanite Folion Rendering, and Metahuman Technology, including mass AI crowd scaling, which is being used to help give a immersion world in 60 FPS without compromising quality.

    The unrealistic animation framework gives powers to realistic character movements in busy scenes, which we can see in action in the Port Town of Waldres, while Fastizio streaming, developed in collaboration with Epic game, allows the atmosphere to be loaded quickly and smoothly.

    Nanit leaves are being used as a way to see the atmosphere and feel more realistic, allowing developers to fill forests and areas with dense detail without renouncing performance.

    Then there is a mass system, which easily handles large, dynamic congestion, and ML deformity, which adds subtle, realistic touch to the character animation, was displayed with “right down to muscle movement”, such as Kelpi.

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