As part of the 10th anniversary ceremony of The Wichar 3, CD Projek Red spoke Gamesradar About “secret sauce” which made its quests so special. Maturity was quoted as the main component by Powel Sasko, a Quest designer on The Wichar 3, as most of its developers were entering their 30 and 40s. In addition, the important thing is that they were Polish.
“I would say that we, Polish people, are much more negative than Western societies,” Sansko said. “We have a tendency to look at the glass half empty instead of being full of half. A part of making mature entertainment is just feeling that everything is not going to be great in life. In all our life, there is going to be terrible nonsense.”
And sure that witch 3 has a very terrible nonsense. Fetal zombie? Nail torture? Baby in an oven? The Vichar 3 found all this. Sasco compared these elements of magnitude to the RPG of CDPR to the moment when you come with the fact that your parents are going to die one day. “I am a development psychological,” he explained, “so I think a lot about those things. This moment of infection for me, to understand that your parents are for aging and they are going to get sick and die, is a part of our human experience. It is always dishonest to show and paint the world in a positive light.”
“You can’t stop your parents from dying,” he went away. “You cannot stop the fact that 15 years of your life may be cancer to the pets you spent. You cannot stop it completely. But I want to make sure that our work can show the ray of ray.”
In seven, like the scene where Morgan Freeman, Brad Pit, and Gwneth Paltro have a beautiful dinner together, in contrast these glowing moments are put in Stark relief because they are surrounded by “terrible dirt” in their own words by Sansko.